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[Systems] - Custom Stats

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Main Attribute Increase Hero Attack Damage

Strength:


- Power: Increase Chance to Stun
- Brutality: Increase Attack Critical Strike Power
- Vitality: Increase Hit Points
- Constitution: Increase Hit Points Regeneration

Agility:


- Swiftness: Increase Attack Speed
- Endurance: Increase Attack Critical Strike Chance
- Dexterity: Increase Defense
- Reflexes: Increase Chance to Dodge Attacks

Intelligence


- Spell Power: Increase Spell Damage
- Spell Resistance: Increase Spell Resistance
- Wisdom: Increase Mana Regeneration
- Knowledge: Increase Mana

Each time when hero level up main stats will increase those below by same point.
But there will be items or spells that increase lesser stats, here is example:

Staff of Magi
+ 2 Attack Power (damage)
+ 1 Intelligence
+ 5 Spell Power
 
Last edited:
Level 11
Joined
Sep 30, 2009
Messages
697
I would do this totally different as said before on skype ;)

Base Attributes:
Strength -> Damage
Agility -> Armor
Intelligence -> Spellpower

All other stuff should basically have its own attribute for it. This makes it way easier to modify damage and armor without having that ugly green + x damage/armor thingie even for the standard equipment/permanent bonuses. This also gives the freedom to modify stats per level in a different manner since you are not bound to anything anymore (as the map developer)

EDIT: Also stats like percentage Bonus Exp, Armor Penetration, Spell Penetration would come in handy
 
I would do this totally different as said before on skype ;)

Base Attributes:
Strength -> Damage
Agility -> Armor
Intelligence -> Spellpower

All other stuff should basically have its own attribute for it. This makes it way easier to modify damage and armor without having that ugly green + x damage/armor thingie even for the standard equipment/permanent bonuses. This also gives the freedom to modify stats per level in a different manner since you are not bound to anything anymore (as the map developer)

EDIT: Also stats like percentage Bonus Exp, Armor Penetration, Spell Penetration would come in handy
It work that way. All sub stats are custom, I just want them increased when hero gain level as well as with abilities or items :)
This way we can reduce item tooltips

Example:
We use
Fine Sword of Swiftness:
+10 Attack Power points
+3 Endurance points
+7 Swiftness points
+20% Chance to slow attacked unit attack speed by 10% for 20 seconds.

instead of
Fine Sword of Swiftness:
+10 Attack Power
+5% To Critical Chance
+11% Attack Speed
+20% Chance to slow attacked unit attack speed by 10% for 20 seconds.

Something like that.
 
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