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[Systems] - Custom Stats

Discussion in 'Project Development & Idea Factory' started by -Kobas-, Sep 4, 2011.

  1. -Kobas-

    -Kobas-

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    Main Attribute Increase Hero Attack Damage

    Strength:



    - Power: Increase Chance to Stun
    - Brutality: Increase Attack Critical Strike Power
    - Vitality: Increase Hit Points
    - Constitution: Increase Hit Points Regeneration

    Agility:



    - Swiftness: Increase Attack Speed
    - Endurance: Increase Attack Critical Strike Chance
    - Dexterity: Increase Defense
    - Reflexes: Increase Chance to Dodge Attacks

    Intelligence



    - Spell Power: Increase Spell Damage
    - Spell Resistance: Increase Spell Resistance
    - Wisdom: Increase Mana Regeneration
    - Knowledge: Increase Mana

    Each time when hero level up main stats will increase those below by same point.
    But there will be items or spells that increase lesser stats, here is example:

    Staff of Magi
    + 2 Attack Power (damage)
    + 1 Intelligence
    + 5 Spell Power
     
    Last edited: Sep 5, 2011
  2. Vengeancekael

    Vengeancekael

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    I don't know, it feels like it should be the other way around.
    Same D:

    Ish co9l idEa btw
     
  3. Axarion

    Axarion

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    I would do this totally different as said before on skype ;)

    Base Attributes:
    Strength -> Damage
    Agility -> Armor
    Intelligence -> Spellpower

    All other stuff should basically have its own attribute for it. This makes it way easier to modify damage and armor without having that ugly green + x damage/armor thingie even for the standard equipment/permanent bonuses. This also gives the freedom to modify stats per level in a different manner since you are not bound to anything anymore (as the map developer)

    EDIT: Also stats like percentage Bonus Exp, Armor Penetration, Spell Penetration would come in handy
     
  4. -Kobas-

    -Kobas-

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    It work that way. All sub stats are custom, I just want them increased when hero gain level as well as with abilities or items :)
    This way we can reduce item tooltips

    Example:
    We use
    Fine Sword of Swiftness:
    +10 Attack Power points
    +3 Endurance points
    +7 Swiftness points
    +20% Chance to slow attacked unit attack speed by 10% for 20 seconds.

    instead of
    Fine Sword of Swiftness:
    +10 Attack Power
    +5% To Critical Chance
    +11% Attack Speed
    +20% Chance to slow attacked unit attack speed by 10% for 20 seconds.

    Something like that.