- Joined
- May 20, 2008
- Messages
- 433
Not too long ago I came up with an idea to mix a Survival map and TD map. This would revolutionize TD's everywhere. Here is the basic outline of the game-play:
-You would, at the start, either build a maze, or construct a defensive barricade (same buildings for both options, just a metal decision)
-You would have to prevent either of 2 units from being killed (your builder or town hall)
-The game would send enemies at you that would follow your maze to your guy, or destroy your defense by attacking it (in theory, until a certain point, but this is unclear/not an issue)
Here's my question: Is it possible to get the game to recognize your strategy through triggers?
For example, if you build a defensive wall, the enemy would attack your offensive towers then kill your guy, at the same time if another player has a maze, the enemies would walk through without attacking anything.
NOTE: the enemies have a radii of 32 (2 squares). If I include a slow tower, one would think it is unable to reach your guy and attack your towers. Solutions (if I lower the radii, then they would run through your gaps, and your builder must have a radius of 16 and not fly)?
As a second question: How would you denote a resurrecting target? Like when a unit is revived (through resurrection) it would head back to attacking to your unit. I've gone through each event/variable/condition there was, and they continue to attack all nearby units, then stop.
-You would, at the start, either build a maze, or construct a defensive barricade (same buildings for both options, just a metal decision)
-You would have to prevent either of 2 units from being killed (your builder or town hall)
-The game would send enemies at you that would follow your maze to your guy, or destroy your defense by attacking it (in theory, until a certain point, but this is unclear/not an issue)
Here's my question: Is it possible to get the game to recognize your strategy through triggers?
For example, if you build a defensive wall, the enemy would attack your offensive towers then kill your guy, at the same time if another player has a maze, the enemies would walk through without attacking anything.
NOTE: the enemies have a radii of 32 (2 squares). If I include a slow tower, one would think it is unable to reach your guy and attack your towers. Solutions (if I lower the radii, then they would run through your gaps, and your builder must have a radius of 16 and not fly)?
As a second question: How would you denote a resurrecting target? Like when a unit is revived (through resurrection) it would head back to attacking to your unit. I've gone through each event/variable/condition there was, and they continue to attack all nearby units, then stop.