1. You can tribute gold to other players while choosing character and loading. Combined with the fact that the gold is not reset when the game begins, you can swap glitch all excess gold which can eventually be tributed to the captain for huge early boosts. With a full house of players with 8000 odd rank it is possiable to score a massive 48000 gold to the commander at the beginning of the game, which is mroe than enough to build every building as soon as he can all the way through early and even till late mid game.
ye, masa gave the map to some other mappers and the do not respond. but someone else already started working on a bit older version to fix things and add stuff, that was suggested.
2. Incorrected tooltips and poor hotkey positioning. Like I mentioned earlier in the thread, the neutron bomb is positioned right above a key button in the other ability menues, meaning it can be accidently clicked. Combied with poor implimentation it can result in accidental full team TKs. Thus it needs eithor moval to a safer position or a comfirmation dialog to prevent such accidents. Better tooltips in general are also recommended, especially for the weapon and armor items where some of them have unclear requirememnt and effect (chaos knight weapons removing shield).
better hotkey system was already suggested, why not implemented? you read that above.
3. When approching the 9999 rank point mark, codes lose the ability to save when in god status or the rank below. Although it is perfectly possiable to obtain a general with 9999 rank points, this means he can never save a promoted version of himself as the code will be invalid when loading. On top of this, for some reason there are duplicate load and save triggers, avoid excess code and optimize to one for improved game perfomance.
congrantulations! you found a bug with an amount of points, that will never be possible to reach! what? you didn't read that in the jass code?!?
4. With the construction of a portal to the ship, badies can actually use it to get onto the battleship even though they also try and kill the thing. Eithor make it only work for allies, or make it unkillable by the aliens and add a warning message to the construction tooltip about this.
yeah ofc. it's not realistic that aliens watch you and do the same. they are mindless creatures which only want to kill.....
it's realistic, or not?
the reason why people hate this is cause they die on ship then
5. The auto research parameters are usless largley due to improperly ballenced research technologies. Technologies usually are cheap enough that you will always be able to aford them rendering some of the behaviours usless and dead ends. This feature is good for saving micro time, but since it can not be configured from the gound it results in a lot of repeated technologies or unefficent researching. This shows largly poor design on the subject and needs scrapping. A new AI is needed, one of which allows conditions so that the whole AI list is evaluated but only techs which pass all or most of the AI conditions are researched. If this system is too complex, there should be simple and probably as useful chance reasearch allocator (dedicating the chance of researching a technology) or a more preceise technology ratio allocator, allowing you to clearly specify the technology ratio you want researched. I would personaly go with idea 2 as it needs the least micro, can be preset to good values for noobs and also allows the best control of research. Additionally no mater the system used, the should also be a force research ability, which ques the next research to be done manually, so you can focus on technologies manually and if you are busy the AI will take over to waste less time.
i stopped after reading 2 lines...
the autoresearch system is a feature that got implemented, cause many people wanted it. the fact that they reduced the time between the autoresearches in 1.36 is bad, i must agree. this system could be improved, but who said that you have to use it?
take me for example....i always research manually, since it's fun
6. Items and towers needs reworking. The fact you leave them on planets when you leave makes no sense. Eithor they should be transfered to the next planet and dropped over the next few supply droppings from the battleship (towers are reverted to item form and dropped) which would probably be 1/3 each drop for the first 3 drops, or all items and buildings on the planet are "sold" which basically gives the commander some additional funding and additional points to people (for not needing so many items).
and why should that be? if you build a house for example, it costs money just to remove it! you will never gain anything from it >.>
see some more realistic points...
7. Some classes need major overhauls for ballence, each should be as useful as each other, thus especially for alien pet and the fel orc class, they both need power boosts to keep in line with the main stream classes. As they are clearly not used, even when people have the option to suspite them meaning to be special.
pet was a meant as fun class, since you gain no points.
and a pet can help alot, but also dies easily. however, with a good team a pet can survive.
the CSM is just awful...terrible....the skills are useless, except the copy from CSM
BTW...as i mentioned above, someone else is starting to fix annoying bugs etc from version 1.357 on. he released the new version (today, or yesterday)
i'm looking forward to many of the suggestions we made, i hope they get implemented in the next version. THIS ONE is more like a bug-fixed version of 1.357, so don't expect much..
http://survival.mybb3.org in announcements
P.S.: if you think that hive mods will ban me cause i write my opinion, then they should do so. i don't want to be a part of a community that support hackers....