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This is my first terrain, tell me how to improve.
It is made with 100% waterfalls and is in constant motion.
Any description needed will be under the piucture.
Ok, the best picture is not working with tags... it's this one
[url]http://img231.imageshack.us/my.php?image=picture3hi0.jpg[/url]
A lot of people would miss that, I know I would have.
[QUOTE][B][COLOR="red"]A[/COLOR][/B]wsome river using waterfall doodad, however the second big picture looks like the water kind of bulges out, and not flat[COLOR="red"][B].[/B][/COLOR][/QUOTE]
Yeah, The min it would let me set the Z is 50, so it really does buldge out a little, though can't be seen from a little hgh view.
[QUOTE]You know what you should do? put some small rocks/stones in and by the river[B][COLOR="Red"].[/COLOR][/B][/QUOTE]
I agree, I never really thought about that. I really need some good dodads like in TUTM but this is 100% non-imported.
i dont really like the method of making the waterfalls flat...because at a ground eye view it shows the ragged edges that only a master terrainer could hope to fix up...(using trees, rocks, terrain hegihts and such)...meh anyways i guess it is good but in my opinion i do not like the method to which you procured this.
I like this a lot. Too bad you can't really use it in a playable map, it would lag poor WC to shreds on my computer! More environment doodads and trees on the side would improve it.
Yea like banlord said make it so you can't see the edge of the waterfalls, have it so that it blends in with the edge of the river like normal water would.
And I would add some more rocks to the edge of the river. Not right next to it, you already have a couple of rocks at the edge of the river, but more would be nice. But add some near the edge of the river, so its not just the grass.
well... I can't seen to lower things on that map anymore . . . grumble . . . so i can't really remove the bad edges... It's weird... I can raise things still... but not lower them...
Depends what you are trying to lower. Units cannot be lowered unless a flying unit, but it takes trigger work to lower/raise them.
Doodads on the other hand only require you to select the desired doodads that you want to raise and then do the following:
Hold Control (Ctrl) and then press either Page Up (To raise the doodad(s)) or Page Down (To lower the doodad(s)) to adjust their height. Let go of Ctrl when you are done.
Terrain on the other hand, in general, is not allow you to raise or lower things such as Cliffs, Water, Sky, Fog, or Weather. However you can create hills and make them steeper, taller, and bulkier if you wanted to with the "Raise" tool in the Terrain Palette. You can also create ditches or lower the high-lighted area of terrain with the "Lower" tool in the Terrain Palette.
~Craka_J
It depends on how many waterfalls you put in. If you put in LOADS, it lags, if you put in, maybe tops a hundred, it wont lag that much..
If you had my 2800+ Sempron 2GHz or something like that, I'm sure it would lag - but I'm quite safe with my 2GB's of RAM and my graphics card >_<
[/off topic] 300+ should be alright, I think. And Gilles is so right, although your ram / processor does affect it. Trust me, I know. I used to have to restart my computer to be able to play LoaP 2 Gold and a load of other games. 256 ram is so crappy ... 2048FTW!
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