- Joined
- Jan 14, 2008
- Messages
- 366
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feign death
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Feign death
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Actions
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Unit - Set (Casting unit) movement speed to 0.00
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Animation - Play (Casting unit)'s decay flesh animation
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Wait 0.10 seconds
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Animation - Change (Casting unit)'s animation speed to 0.00% of its original speed
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Set feigndeathstate[(Player number of (Owner of (Casting unit)))] = 1
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Player - Make Player 11 (Dark Green) treat (Owner of (Casting unit)) as an Ally
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Unit - Remove Feign death from (Casting unit)
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Unit - Add Stop feigning death (Casting unit)
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it works PERFECTLY FINE except for the last action. It simply doesnt fire.