- Joined
- Jan 14, 2008
- Messages
- 366
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feign death
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Feign death
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Actions
- Unit - Set (Casting unit) movement speed to 0.00
- Animation - Play (Casting unit)'s decay flesh animation
- Wait 0.10 seconds
- Animation - Change (Casting unit)'s animation speed to 0.00% of its original speed
- Set feigndeathstate[(Player number of (Owner of (Casting unit)))] = 1
- Player - Make Player 11 (Dark Green) treat (Owner of (Casting unit)) as an Ally
- Unit - Remove Feign death from (Casting unit)
- Unit - Add Stop feigning death (Casting unit)
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Events
it works PERFECTLY FINE except for the last action. It simply doesnt fire.