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Summoner Frenzy 5.8

Submitted by citromy
This bundle is marked as approved. It works and satisfies the submission rules.
Summoner Frenzy
Description
Version 5.8

Summoner Frenzy is similar to Footmen Frenzy, but units are summoned by the Heroes.
There are 8 races (HU,UD,NE,Orc,Troll,Nature,Chaos and Dwarf) and 42 heroes. Each race has 5 levels, so totally there are 40 different summonable units. You can choose from many items, depending on your game style.
The game modes are: normal, all random, time limit (normal or all random), race vs race and north vs south.


Screenshots
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Changelog (since 5.0)

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[5.0]
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-Finally i found what crashed the game and fixed it. No more crash.
-2 new races: Chaos and Nature.
-2 new heroes: Chaos Warlord (chaos) and Razormane Chieftain (nature).
-5 new items.
-Reduced map size (its just 205 KB now) and also faster loading time.
-Some other minor changes.

[5.1]
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-Hotkey system for spells and upgrades
-NE Tier4 changed: glaive thrower->druid
-Chaos T4 (skeleton firemage) is more balanced
-Loading screen changed
-Some bugs fixed

[5.2]
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-NE T5 is now ranged (Ranger) and HU T5 is now meelee (Swordsman)
-Added game modes (host choose it at the start)
-More items
-Nature T1 (wolf) is stronger
-Some of the hotkeys are fixed

[5.3]
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-2 new heroes: Demon (chaos) and Spirit Shaman (troll)
-Terrain is better
-Changed the text of the summoned unit's expiration timer
-Summoned units death effect is different
-Archangel and Nosferatus are not secret heroes anymore

[5.4]
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* New race: DWARF
* 3 new hero: Battle Priest, Gunman, Dwarf Paladin (dwarf)
* Mountain King is now Dwarf hero, not human
* 1 new item: Commander's Flag (Can get by Protector's ring + Command aura ring)
* Archangel and Nosferatus gold bounty fixed

[5.41]
------
* Fixed some minor bugs

[5.5]
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*I decided to change Chaos T5 (wraith) to Imp, because there was a select-problem with the wraith model...
*A new game mode: North vs South - 6v6 (team 1&2 vs 3&4)
*Holy beam will not fully heal the caster anymore, it will heal only 500 HP
*T5 ranged units are stronger (faster attack speed, bit more hp)
*Chaos Warlord and Archangel got Curse Aura and Priest got Holy Blessing
*Some other minor balances

[5.6]
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* In AR mode u could choose not random hero at tavern 4, but now its fixed.
* Minor balances: Battle priest, Phoenix, Flesh Golem and T5 close combat units are weaker, Dwarf Paladin, Spirit Shaman and Nosferatus are stronger.
* 3 new custom spells: Grenade Shot (Gunman), Wind Blast (Razormane Chieftain) and Telekinetic Strike (Spirit Shaman).
* Some other minor changes.

[5.61]
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* Fixed a bug with the Attribute Bonus button... Now its hided!

[5.7]
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-Now you cannot blink to hero taverns.
-Now every icons have the DISBTN part.
-Arthas and Archmage now have different hotkeys.
-5 new custom spells: Telekinetic Seizure (Walking Tree), Fire Wall (Fire Shaman), Jump (Chaos Warlord), Fear Aura and Power Stomp (Kodo Raider).
-Close combat heroes and Giant Turtle (nature T5) are a bit stronger.
-Other minor changes.

[5.71]
-------
-Fixed a typo and one spell was in wrong place...

[5.8]
------
-Skull shield and Warriors helmet items are better and also cheaper
-Some of the item costs changed
-Minor balances
-Range upgrade is more expensive



Credits

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Paladon (custom spell)
-BeRZeKeR- (custom spell)
donut3.5 (model)
Happytauren (model, icon)
WILLTHEALMIGHTY (special effect)
anarchianbedlam (model)
sn4ji (special effect)
Urkdrengi (model)
Radagast (model)



Have fun!


Keywords:
Summoner, Footmen Frenzy, Summoner Frenzy, Frenzy, Hero, Arena, Footy
Contents

Summoner Frenzy 5.8 (Map)

Reviews
Moderator
13:25, 4th October 2009, by Rui: The traditional summoner wars incorporated into a "Footmen Frenzy"-style map. Lacking on originality and interface (tooltips). Billy the Cat's review and my own. Reviewed with an average rating of 2,5.
  1. Lobis

    Lobis

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    Well it crashes alot for me. I always choose all random mode.
     
  2. citromy

    citromy

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    Ok, then I'll test AR mode, coz I always choose normal.
     
  3. Lobis

    Lobis

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    Oh And maybe you can do something about lag which apears then someone chooses a hero?
     
  4. Billy the Cat

    Billy the Cat

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    Differs from other Footmen Frenzies since you need to summon units to battle. Good thing is that you can usually keep the battle going without overflowing the battlefield (with the timers on units).
    On the other side it still feels like a Footmen Frenzy with something different, but it does not feel special.
    It could be nice if it had more customized heroes and if units were more unique, so that different ways of playing would be possible (in this case I don't bother with less heroes if they are all fun to play and well thought out).
    In my opinion most Footmen Frenzy games feel the same so after a while I got bored of them or I started to play them when only DotA was being hosted.
    Also I suggest fixing the tooltips cause it wasn't really clear what the numbers (example: the damage dealt by a spell) were and I kinda forgot if Hotkeys were added.
    Nice thing was that the map was a lot smoother compared to most Footies ;)

    I'll go with a 3/5 and approved, because it all just works fine and it's fun to play it, but it feels like a map you got thousands of.
     
  5. Rui

    Rui

    Joined:
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    Rui's review for Sanyee-1's (citromy's) "Summoner Frenzy" (v5.8)

    "Summoner Frenzy" is a custom scenario where you pick a hero and summon its minions to fight your enemies. This particular "Summoner Frenzy", however (the name is already used for other maps), incorporates the traditional summoner wars into a "Footmen Frenzy"-styled map. Heroes still summon the creeps you utilize in combat, but you can use your headquarters (i.e., main building) to upgrade their damage, armor, hit points and attack speed.

    That being said, we can already imagine how the terrain looks like. It's a pity you can't innovate in such a map type on that regard.


    As for the gameplay, which is what matters most, you'll find the usual mess you stumble upon when playing "Footmen Frenzy": masses of units fighting each other. However, while in "Footmen Frenzy" all units are Footmen and, as such, make it balanced for everyone, in "Summoner Frenzy" every hero has different creeps to summon. Balance issues are expected when standing before this scenario.

    For example, my creeps were Frost Wolves with melee attack and Medium armor, while most of the other creeps had Heavy armor. Knowing that all of them had Normal damage, we can assume my hero's Frost Wolves are weaker. That's not only what I thought but what I attempted to confirm, and unfortunately, my suspicions seem true. While most of my partners got enough gold to upgrade their hall in only a few minutes, I reached the end of the game (which must have lasted half an hour) with LVL1 headquarters.

    Nevertheless, the hero who summoned these creeps had a powerful set of abilities – Rejuvenation, Force of Nature (a second summoning ability, therefore) and a hurling ability that can be targeted at distance, which I believe will originate whining sooner or later – that granted its survival the whole game. I had no trouble keeping the hero alive, so I assume this was my mistake for utilizing money on damage and armor upgrades (even though there were people who could manage to get both) and forgetting to summon which, now that I recall, has a very low cooldown.


    There is little else I can say about this game. My personal opinion on this type of map is that it needs full house to be fun and it is not as interesting as some people make it sound. Actually, it even becomes boring after a while, become aside from minor twists, the plot is essentially the same every game

    The same happens with "Summoner Frenzy". The originality factor is remarkable, the map is pretty much a "Footmen Frenzy" where you summon creeps instead of having them spawn. The different monsters and their damage and armor types could allow you apply a strategy, but you're also conditioned to just one unit type. Which is to say, if you've got Crypt Fiends (Pierce damage, Medium armor) and you're fighting the Frost Wolves I mentioned earlier (Normal damage, Medium armor), you're in disadvantage, making up another reason to why "Summoner Frenzy" isn't the ideal map for soloing.


    On a final note, the majority of the tooltips are lacking.


    My rating on this map is 2/5 (Lacking), with my vote for its Approval.

    Arena and Miscellaneous/Other types removed.

     
  6. Aizec

    Aizec

    Joined:
    Jul 19, 2010
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    Hey nice map!alot better than the footman frenzy!btw can you add a naga race?