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Summoner Frenzy 5.8

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Summoner Frenzy
Description
Version 5.8

Summoner Frenzy is similar to Footmen Frenzy, but units are summoned by the Heroes.
There are 8 races (HU,UD,NE,Orc,Troll,Nature,Chaos and Dwarf) and 42 heroes. Each race has 5 levels, so totally there are 40 different summonable units. You can choose from many items, depending on your game style.
The game modes are: normal, all random, time limit (normal or all random), race vs race and north vs south.
Screenshots



Changelog (since 5.0)


[5.0]
-----
-Finally i found what crashed the game and fixed it. No more crash.
-2 new races: Chaos and Nature.
-2 new heroes: Chaos Warlord (chaos) and Razormane Chieftain (nature).
-5 new items.
-Reduced map size (its just 205 KB now) and also faster loading time.
-Some other minor changes.

[5.1]
-----
-Hotkey system for spells and upgrades
-NE Tier4 changed: glaive thrower->druid
-Chaos T4 (skeleton firemage) is more balanced
-Loading screen changed
-Some bugs fixed

[5.2]
-----
-NE T5 is now ranged (Ranger) and HU T5 is now meelee (Swordsman)
-Added game modes (host choose it at the start)
-More items
-Nature T1 (wolf) is stronger
-Some of the hotkeys are fixed

[5.3]
-----
-2 new heroes: Demon (chaos) and Spirit Shaman (troll)
-Terrain is better
-Changed the text of the summoned unit's expiration timer
-Summoned units death effect is different
-Archangel and Nosferatus are not secret heroes anymore

[5.4]
-----
* New race: DWARF
* 3 new hero: Battle Priest, Gunman, Dwarf Paladin (dwarf)
* Mountain King is now Dwarf hero, not human
* 1 new item: Commander's Flag (Can get by Protector's ring + Command aura ring)
* Archangel and Nosferatus gold bounty fixed

[5.41]
------
* Fixed some minor bugs

[5.5]
-----
*I decided to change Chaos T5 (wraith) to Imp, because there was a select-problem with the wraith model...
*A new game mode: North vs South - 6v6 (team 1&2 vs 3&4)
*Holy beam will not fully heal the caster anymore, it will heal only 500 HP
*T5 ranged units are stronger (faster attack speed, bit more hp)
*Chaos Warlord and Archangel got Curse Aura and Priest got Holy Blessing
*Some other minor balances

[5.6]
-----
* In AR mode u could choose not random hero at tavern 4, but now its fixed.
* Minor balances: Battle priest, Phoenix, Flesh Golem and T5 close combat units are weaker, Dwarf Paladin, Spirit Shaman and Nosferatus are stronger.
* 3 new custom spells: Grenade Shot (Gunman), Wind Blast (Razormane Chieftain) and Telekinetic Strike (Spirit Shaman).
* Some other minor changes.

[5.61]
------
* Fixed a bug with the Attribute Bonus button... Now its hided!

[5.7]
------
-Now you cannot blink to hero taverns.
-Now every icons have the DISBTN part.
-Arthas and Archmage now have different hotkeys.
-5 new custom spells: Telekinetic Seizure (Walking Tree), Fire Wall (Fire Shaman), Jump (Chaos Warlord), Fear Aura and Power Stomp (Kodo Raider).
-Close combat heroes and Giant Turtle (nature T5) are a bit stronger.
-Other minor changes.

[5.71]
-------
-Fixed a typo and one spell was in wrong place...

[5.8]
------
-Skull shield and Warriors helmet items are better and also cheaper
-Some of the item costs changed
-Minor balances
-Range upgrade is more expensive

Credits


Paladon (custom spell)
-BeRZeKeR- (custom spell)
donut3.5 (model)
Happytauren (model, icon)
WILLTHEALMIGHTY (special effect)
anarchianbedlam (model)
sn4ji (special effect)
Urkdrengi (model)
Radagast (model)

Have fun!
Keywords:
Summoner, Footmen Frenzy, Summoner Frenzy, Frenzy, Hero, Arena, Footy
Contents

Summoner Frenzy 5.8 (Map)

Reviews
13:25, 4th October 2009, by Rui: The traditional summoner wars incorporated into a "Footmen Frenzy"-style map. Lacking on originality and interface (tooltips). Billy the Cat's review and my own. Reviewed with an average rating of 2,5.

Moderator

M

Moderator

13:25, 4th October 2009, by Rui:
The traditional summoner wars incorporated into a "Footmen Frenzy"-style map. Lacking on originality and interface (tooltips). Billy the Cat's review and my own. Reviewed with an average rating of 2,5.
 
Level 4
Joined
Apr 30, 2008
Messages
32
Great map, really enjoy it, but i've discovered a bug - the Pit Lord Hero does not have the Summon Creeps ability.

Other than that one problem, plays great, ty for making it, hope you keep it updated and stuff. :)

I'll keep you posted on anything else i find and with any suggestions i may come up with. :)

<Update 1> Sadly, it just Server Splitted. If a Replay would be at all helpfull in narrowing down the cause, i'll upload it somewhere. :)

<Update 2> Heh tier 1 Ranged Units, if you max their Range and upgrade heavily (without upping tiers), seem to have a tendency to be overpowering, just an observation - since the Server Splits are back i'm going to wait untill they are resolved to continue playing this map. :)
 
Level 5
Joined
Jul 9, 2008
Messages
82
Nice idea and works great. :cool: Could you just make autocast to summon abilities cause now people have to all the time click summon button. Also increase cost of heroes cause now there's no point upgrade your units, you can just buy another hero and summon units with both heroes!
 
Level 3
Joined
Mar 13, 2008
Messages
15
Summoner Frenzy

Also increase cost of heroes cause now there's no point upgrade your units, you can just buy another hero and summon units with both heroes!

Thanks for the comment, the autocasting is a good idea, but i dont understand your second advice...
Are you speaking about an older version? Now, in 4.21 you need 1 lumber to buy a hero and you get only 1 at the start of the game, so you cannot buy another one.
 
Level 5
Joined
Jul 9, 2008
Messages
82
Thanks for the comment, the autocasting is a good idea, but i dont understand your second advice...
Are you speaking about an older version? Now, in 4.21 you need 1 lumber to buy a hero and you get only 1 at the start of the game, so you cannot buy another one.

Well somehow I was able to buy another hero. But i guess it's because I used cheats :p
 
Level 8
Joined
Apr 11, 2009
Messages
257
I really like this map.

PROS

-Everything is well organized.
-Everything is clear and no typos.
-Very balanced Heroes and Units.

CONS

-Terrain is quite plain and could do with some more
artwork or something in the middle.
-Needs more Items!

And would you be able to PM me when a new version is out? Thanks heaps.

Oh and 5/5!

{EDIT 1}
Ive found some Minor Problems with your map:

1 - The Troll Wizards Abilitie Intelligence Bonus has the letter "h" in its description at the end of one of the level descriptions. (Its easy to notice.)
2 - The Summon Ring can't be dropped. (I think this is a bug.)
3 - The Panderen Brewmasters Breath of Fire Abilitie description has "|Level 1 - 70...." When it should be "Level 1 - 70...." without the "|".
4 - Suggestion - Make the Hero Choosing Wisps have 0 movement speed so they don't cause problems as I have hosted a couple of games and people can't choose certain Heroes because of this.


Ill add to this if I find more problems.

{EDIT 2}
Nice Update!
I like the Terrain update in the middle, very original.
Its lots better now, keep up the good work.
 
Last edited by a moderator:

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
I like the idea of the map, but two things realy bother me:

[1] Summon spells are based on the "summon boar" ability. For example, you based the spell "summon footman" on standard "summon boar" ability. Therefore all my footmen had "Boar" as expiration timer thingy. Either you change the buff of each spell (for example: Footman has "Human" as buff and not "Boar".) or you create a spell based on "War Stomp" or what ever and trigger the type of the summoned unit. With some var's and a dummy spell this is easy work.

[2] Too much standart spells

Aside that, I like this map. I like the diffirent races and the impressive number of heros you created! However, improve the terrain a bit (but that doesn't bother that much)
change to the things I mentioned above, and you gonna get 5/5! But a the moment "just" 4/5!
 
Level 12
Joined
Jun 1, 2009
Messages
576
Holy Beam ability button position is wrong, add at least 0.5 second casting time to Grenade Shot ability, Wisp hero can blink near taverns, All imported icons have two parts "bnt and "disbtn" icon, you dont have "disbtn" and if you click on menu new icons in your map will become green. Also improve descriptions for some Abilities and upgrades... :D for now 4/5

{EDIT}
Arthas and Archmage have same shortcut for chosing in Tavern; Arthas (A) , Archmage (A). Also you can add in description for recipes name of shop where are items needed for that recipe , example Health Stone (Archvault) :D If i help you give me REP
 
Last edited by a moderator:
Level 3
Joined
Mar 13, 2008
Messages
15
Holy Beam ability button position is wrong, add at least 0.5 second casting time to Grenade Shot ability, Wisp hero can blink near taverns, All imported icons have two parts "bnt and "disbtn" icon, you dont have "disbtn" and if you click on menu new icons in your map will become green. Also improve descriptions for some Abilities and upgrades... :D for now 4/5

Thanks, useful tips!
I'll fix these for the next version. :)

{EDIT}
Thanks again Freeze :), I gived u rep!

EDIT: I fixed the bugs ! Also new custom spells.
 
Last edited by a moderator:
Level 18
Joined
Mar 13, 2009
Messages
1,411
Differs from other Footmen Frenzies since you need to summon units to battle. Good thing is that you can usually keep the battle going without overflowing the battlefield (with the timers on units).
On the other side it still feels like a Footmen Frenzy with something different, but it does not feel special.
It could be nice if it had more customized heroes and if units were more unique, so that different ways of playing would be possible (in this case I don't bother with less heroes if they are all fun to play and well thought out).
In my opinion most Footmen Frenzy games feel the same so after a while I got bored of them or I started to play them when only DotA was being hosted.
Also I suggest fixing the tooltips cause it wasn't really clear what the numbers (example: the damage dealt by a spell) were and I kinda forgot if Hotkeys were added.
Nice thing was that the map was a lot smoother compared to most Footies ;)

I'll go with a 3/5 and approved, because it all just works fine and it's fun to play it, but it feels like a map you got thousands of.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Rui's review for Sanyee-1's (citromy's) "Summoner Frenzy" (v5.8)

"Summoner Frenzy" is a custom scenario where you pick a hero and summon its minions to fight your enemies. This particular "Summoner Frenzy", however (the name is already used for other maps), incorporates the traditional summoner wars into a "Footmen Frenzy"-styled map. Heroes still summon the creeps you utilize in combat, but you can use your headquarters (i.e., main building) to upgrade their damage, armor, hit points and attack speed.That being said, we can already imagine how the terrain looks like. It's a pity you can't innovate in such a map type on that regard.
As for the gameplay, which is what matters most, you'll find the usual mess you stumble upon when playing "Footmen Frenzy": masses of units fighting each other. However, while in "Footmen Frenzy" all units are Footmen and, as such, make it balanced for everyone, in "Summoner Frenzy" every hero has different creeps to summon. Balance issues are expected when standing before this scenario.For example, my creeps were Frost Wolves with melee attack and Medium armor, while most of the other creeps had Heavy armor. Knowing that all of them had Normal damage, we can assume my hero's Frost Wolves are weaker. That's not only what I thought but what I attempted to confirm, and unfortunately, my suspicions seem true. While most of my partners got enough gold to upgrade their hall in only a few minutes, I reached the end of the game (which must have lasted half an hour) with LVL1 headquarters.Nevertheless, the hero who summoned these creeps had a powerful set of abilities – Rejuvenation, Force of Nature (a second summoning ability, therefore) and a hurling ability that can be targeted at distance, which I believe will originate whining sooner or later – that granted its survival the whole game. I had no trouble keeping the hero alive, so I assume this was my mistake for utilizing money on damage and armor upgrades (even though there were people who could manage to get both) and forgetting to summon which, now that I recall, has a very low cooldown.
There is little else I can say about this game. My personal opinion on this type of map is that it needs full house to be fun and it is not as interesting as some people make it sound. Actually, it even becomes boring after a while, become aside from minor twists, the plot is essentially the same every gameThe same happens with "Summoner Frenzy". The originality factor is remarkable, the map is pretty much a "Footmen Frenzy" where you summon creeps instead of having them spawn. The different monsters and their damage and armor types could allow you apply a strategy, but you're also conditioned to just one unit type. Which is to say, if you've got Crypt Fiends (Pierce damage, Medium armor) and you're fighting the Frost Wolves I mentioned earlier (Normal damage, Medium armor), you're in disadvantage, making up another reason to why "Summoner Frenzy" isn't the ideal map for soloing.
On a final note, the majority of the tooltips are lacking.
My rating on this map is 2/5 (Lacking), with my vote for its Approval.Arena and Miscellaneous/Other types removed.
 
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