Rui's review for Sanyee-1's (citromy's) "Summoner Frenzy" (v5.8)
"Summoner Frenzy" is a custom scenario where you pick a hero and summon its minions to fight your enemies. This particular "Summoner Frenzy", however (the name is already used for other maps), incorporates the traditional summoner wars into a "Footmen Frenzy"-styled map. Heroes still summon the creeps you utilize in combat, but you can use your headquarters (i.e., main building) to upgrade their damage, armor, hit points and attack speed.That being said, we can already imagine how the terrain looks like. It's a pity you can't innovate in such a map type on that regard.
As for the gameplay, which is what matters most, you'll find the usual mess you stumble upon when playing "Footmen Frenzy": masses of units fighting each other. However, while in "Footmen Frenzy" all units are Footmen and, as such, make it balanced for everyone, in "Summoner Frenzy" every hero has different creeps to summon. Balance issues are expected when standing before this scenario.For example, my creeps were Frost Wolves with melee attack and Medium armor, while most of the other creeps had Heavy armor. Knowing that all of them had Normal damage, we can assume my hero's Frost Wolves are weaker. That's not only what I thought but what I attempted to confirm, and unfortunately, my suspicions seem true. While most of my partners got enough gold to upgrade their hall in only a few minutes, I reached the end of the game (which must have lasted half an hour) with LVL1 headquarters.Nevertheless, the hero who summoned these creeps had a powerful set of abilities – Rejuvenation, Force of Nature (a second summoning ability, therefore) and a hurling ability that can be targeted at distance, which I believe will originate whining sooner or later – that granted its survival the whole game. I had no trouble keeping the hero alive, so I assume this was my mistake for utilizing money on damage and armor upgrades (even though there were people who could manage to get both) and forgetting to summon which, now that I recall, has a very low cooldown.
There is little else I can say about this game. My personal opinion on this type of map is that it needs full house to be fun and it is not as interesting as some people make it sound. Actually, it even becomes boring after a while, become aside from minor twists, the plot is essentially the same every gameThe same happens with "Summoner Frenzy". The originality factor is remarkable, the map is pretty much a "Footmen Frenzy" where you summon creeps instead of having them spawn. The different monsters and their damage and armor types could allow you apply a strategy, but you're also conditioned to just one unit type. Which is to say, if you've got Crypt Fiends (Pierce damage, Medium armor) and you're fighting the Frost Wolves I mentioned earlier (Normal damage, Medium armor), you're in disadvantage, making up another reason to why "Summoner Frenzy" isn't the ideal map for soloing.
On a final note, the majority of the tooltips are lacking.
My rating on this map is 2/5 (Lacking), with my vote for its Approval.Arena and Miscellaneous/Other types removed.