- Joined
- Mar 6, 2008
- Messages
- 852
At first I didn't want to start a new thread because of my issue being similar to envengers'. But since he already made a decision for his project and his project is a different genre as mine, I don't want to high jack his thread.
As the title says, I want to design a top-down ARPG compareable to diablo or path of exile but not server based (I mean not always online; more like Titan Quest).
Unity 3D looks promissing even if it hasn't that much blockbuster titles as UDK. (I only found Need for Speed World).
But is it one of the best choices for this genre?
Most companies have their own engine for this kind of genre but when I saw this video I thought Unity 3D would be the best choice for me.
But my knowledge of programming is limited because I mostly coded in GUI and now in Wurst. These environments have a lot of pre-made resources implemented which are very simple to use. So before I get blinded by visuals I want to hear other opinions first.
This thread is meant to be a general discussion for top-down ARPG suitable engines.
As the title says, I want to design a top-down ARPG compareable to diablo or path of exile but not server based (I mean not always online; more like Titan Quest).
Unity 3D looks promissing even if it hasn't that much blockbuster titles as UDK. (I only found Need for Speed World).
But is it one of the best choices for this genre?
Most companies have their own engine for this kind of genre but when I saw this video I thought Unity 3D would be the best choice for me.
But my knowledge of programming is limited because I mostly coded in GUI and now in Wurst. These environments have a lot of pre-made resources implemented which are very simple to use. So before I get blinded by visuals I want to hear other opinions first.
This thread is meant to be a general discussion for top-down ARPG suitable engines.