For some reason, the minimap shows an enormous amount of green camps all over the place (and not just on unclaimed cities), despite there being nothing there. Even in Antarctica, unless the penguins are counted as creeps for some reason.
I think maybe resources also get creep icons?
Engineers have an annoying tendency to get stuck inside iron mines when built.
Yeah, this has been an issue for some time despite repeated attempts to prevent it. Iron mines and oil refineries have a special pathing pattern which only fits at the places where they're allowed to build (all other tiles are unbuildable by default, and regular structures don't require buildable tiles to build).
If building construction consumes oil, iron and currency, the amount drained should show up when the building is selected (as when a unit is being trained).
Thanks, i will fix this.
Battleships can't target deep sea rigs.
I will see what i can do about this, but it's possible that it can't be helped. They also can't attack naval yards afaik for the same reason.
Given the different targeting mechanics, every unit should have its tooltips say which units it can't shoot at, not just which ones it's effective against (e.g. infantry can shoot all land units; missile troopers shoot air, buildings and vehicles but not infantry; fighters shoot tanks and buildings but not infantry; ICBMs and nukes can't shoot buildings, etc.)
Sure, that could be useful. Btw, nukes and ICBMs should be able to target buildingss, the fact that they can't (they can only target ground) is a bug. Frankly, i should change the abilit to use a targeting image which shows their radius.
I like the chemtroopers, maybe you could have an early-available flamethrower equivalent that makes zombie-infected humans stay dead.
Maybe, i just don't know if i can see their role. Anti-structure and anti-infantry? That's how it was in World in Flames. I'm just afraid that players won't understand the difference between flamers and chemical troopers.
A weird city distribution bug: Playing EU vs US (Berlusconi's in charge? No wonder the world is so crappy) and I ended up getting regular attacks coming from US troops near St Petersburg. Although one of their engineers might have been abducted and dropped off there.
Yes, definately an abducted unit. This is very common.
Finished the game this time around, and while it didn't crash (despite the Americas swarming with zombies) it froze on exiting the score page.
Sounds like a memory leak. There are some unpreventable leaks regarding creating-removing units, i'm pretty sure i've covered all the other leaks though since i've gone over the scripts dozens of times.
Beating Cthulhu or the mothership should give something.
Suggestions? Perhaps it's fair that whoever kills the mothersship also gets UFO tech.
Give satellites a suicide ability so they can be replaced if necessary (and because orbital bombardment is fun).
Not sure about this... but i will consider it. For a while though, i was thinking of adding an orbital strike satellite, which would essentially be an orbital ICBM launcher.
Medics could really use a heal upgrade.
Good idea, i will add this!
While the research system is well-designed, I feel using it for damage and armor upgrades slows down the game.
Can you elaborate on this? What is the alternative?
Speaking of which, some ideas concerning UFOs:
Have an ability (once radars or satellites are researched) to ping where the UFO is, I only shot one down because I was playing with the map revealed and saw it crossing the ocean.
Warn players when a unit gets abducted and ping the location.
Give player-built UFOs an abduction ability.
Have alien-conquered cities produce alien troops the way zombies do.
Nice ideas, although i can tell straight away that the last one won't happen. One option i was considering though was to have one player play as the aliens in a certain game mode and maybe then build some other alien units. You'd have to balance it though so that the alien is strong enough to survive against the others, but not strong enough to stomp any individual player.
If you revamp the AI (hopefully getting them to stop filling their bases with infantry squads and making them so easy to zombify), make zombies and aliens have a basic AI as well, if only a spawn-units-at-city-and-attack-closest-enemies script (and have zombies oppose aliens).
The revamp is mainly centered around having the AI sprawl through certain territorial zones, and also be less based on constantly polling different things, like counting units of certain types/issuing orders over and over again.
Agents using vials can cause selectable dummy units to appear (literally named Dummy).
Cthulhu can be targeted by tridents but not regular subs.
Will fix.
Exploding power plants cause radiation damage, but there's nothing to mark where the radiation is coming from.
Radiation is invisible in real life. However, there should be an overhead buff, somehow that got bugged and will no longer display for more than a second or so.
Does the radiation shielding research work against solar flares?
Yes.
Some weird effects sometimes attach to units. For instance, Cthulhu once had an assault rifle as long as himself blink into view when attacking. What, being an unspeakable horror beyond time whose very sight drives men insane wasn't enough, you had to give him a gun?
Uhm... what?? That's super weird. I have never seen that before, must be an attachment from some unit cauasing a graphics glitch (sometimes geometry not belonging to a bone will attach to random things).
More economic bugs: Had a bug where building construction and upgrading was stalled, but research and unit production wasn't, and all resources were well above zero. After a very long time, I finally got a message saying I was out of iron (at zero at first, then around -400), but it also said I was at +6 production. I was also at -4000 +11 currency, but didn't get any messages about that.
Will look into this.
Played the conquest mode, and on the score screen, all conquered nations were in my color.
That's because they were conquered! They are now a part of your nation.