- Joined
- Mar 22, 2009
- Messages
- 172
The divine protection spell, that the cleric uses, is quite useful, however, there are a few things that are inconvenient about it. The applied buff, weakened soul, that vanishes after 30 second from when the spell was cast. This buff, prevents you from permanently shielding an ally that is under attack from something that can deplete the shield. It kind of adds a cool down to the target. This is fine, however, there is no indicator for when the buff wears off, or otherwise. My suggestion is this:
- Add a shield bar above the shielded units, showing the fraction of shield points that are left
- When the shield fails, if the weakened soul buff is still there, keep displaying the empty bar.
- When the weakened soul buff vanishes, remove the bar.
If you didn't add the bar for a reason such as you don't want people to know exactly how much power the shield has left, make a sfx for the weaken soul buff, or a sfx for when it is removed,
Other: When casting Divine Protection on a target with weaken soul, the mana is not refunded, Though the cool down is.
- Add a shield bar above the shielded units, showing the fraction of shield points that are left
- When the shield fails, if the weakened soul buff is still there, keep displaying the empty bar.
- When the weakened soul buff vanishes, remove the bar.
If you didn't add the bar for a reason such as you don't want people to know exactly how much power the shield has left, make a sfx for the weaken soul buff, or a sfx for when it is removed,
Other: When casting Divine Protection on a target with weaken soul, the mana is not refunded, Though the cool down is.