- Joined
- Jun 22, 2007
- Messages
- 1,328
Hello everyone.
I realise this has been done before, but now that Gaias is in a more completed state I think it is a good time to decrease the levelling speed even further.
In my opinion, Gaias, with the current levelling speed, is little else than a race towards lvl 50. The D3 items and now even the foothills items seem superfluous as players can quickly rush through those areas, even with semi-poor gear. This is a shame, as I remember when Mytargas forest was actually a place to enjoy rather than quickly skipping through. Gaias is a huge RPG already compared to most, but this is reduced to the snow area for the most part due to everyone being high level.
Please note that I realise souls were partially made to counter the high lvl only problem, but now I feel that further measures a appropriate.
My suggestions:
- decrease xp gain by 25-40%
-(if map size allows) add one repeatable quest to the Foothills to compensate.
These changes will make Gaias seem like a bigger game.
I realise this has been done before, but now that Gaias is in a more completed state I think it is a good time to decrease the levelling speed even further.
In my opinion, Gaias, with the current levelling speed, is little else than a race towards lvl 50. The D3 items and now even the foothills items seem superfluous as players can quickly rush through those areas, even with semi-poor gear. This is a shame, as I remember when Mytargas forest was actually a place to enjoy rather than quickly skipping through. Gaias is a huge RPG already compared to most, but this is reduced to the snow area for the most part due to everyone being high level.
Please note that I realise souls were partially made to counter the high lvl only problem, but now I feel that further measures a appropriate.
My suggestions:
- decrease xp gain by 25-40%
-(if map size allows) add one repeatable quest to the Foothills to compensate.
These changes will make Gaias seem like a bigger game.