- Joined
- May 19, 2004
- Messages
- 267
I need a unit (from now called A) that:
What I've tried
The usual problem:
Best results so far:
- Auto-aquires target (from now called B) and charges thowards it to attack.
- Does not change from target no matter what, unless;
- I order it to attack another unit (called C).
- Same applies here, do not change target unless I say so.
- Can be both ranged and melee.
What I've tried
- Peon/Worker Classification
- Added worker-classification at runtime.
- Result:
- Didn't seem to make any difference.
- Permanent Invisibility
- Result:
- A did not auto-aquire targets.
- Result:
- Acquisition Range
- Added in OE
- Result:
- The reordering works flawless, however, A doesn't auto-aquire targets, and is limited to melee range.
- Added on runtime.
- Result:
- A is reordered to attack C, but as soon as B attacks, A is reordered to attack B.
- Player Settings
- Setting A to Computer, Neutral or None in Player Properties
- Result:
- Didn't seem to make any difference.
- Alliance Settings
- Setting the owner of B to ally/neutral of A.
- Result:
- As soon as the B attacks A, A's order is reset to attack B.
The usual problem:
- A resets order back to B when attacked by it.
- A doesn't change order at all.
Best results so far:
- Setting Acquisition Range to 1 in OE gives the desired result, apart from auto-aquire and attackrange
- Constantly (0.5s timer) setting A to attack C works, but he moves very choppy, and he has serious problems with attacking.