Stun and "immune"

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Pyrese

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Pyrese

So, i've been tinkering with this on and off during the development of my map...and I can't seem to figure out a way to use the games "stun" effect as part of an ability, without making the targeted unit "immune" for the duration of the stun.

any ideas?
 
if by immune you mean the AI ignores the unit until you relick on it. That's a wc3 AI issue, even pausing the unit will make the AI ignore it on auto attacks unless you right click on the unit.
 
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