- May 21, 2009
So I'm creating a single player campaign which consist of 5 maps (Diablo II Recreation) the thing is, I'm wondering if you:
then if I call:
will it then transfer the real (3.) to the map that I'm loading the gamecache in? so I can get the struct via?
struct mystruct real r static method create takes real r returns mystruct local mystruct = mystruct.allocate() set .r = r endmethod endstruct
local mystruct m = mystruct.create(3.) call StoreInteger(gamecache, "1", "2", Struct)
GetStoredInteger(gamecache, "1", "2", m)