- Joined
- Apr 4, 2014
- Messages
- 117
so as the title says I need some assistance making a system with the following. please note that I not sure if it would be considered a trigger system or not and making it so the ai uses the same system.
1. the number of homes you have determines how many troops you can maintain (1 home = 10 troops)
2. food is stored in the granary the more farms you have the more happy people in your base are. Basically If Upkeep is GREEN you can train troops if Upkeep is RED you can not train any troops. this happens if your Granary is destroyed, or both your farms and Granary are destroyed.
3. Wood, Stone are Stored at the Stockpile (I need to know how to make it so that certain buildings require wood or stone or both to build). If the Stockpile is destroyed you lose all your supplies you gathered (need help on making it that way)
4. you loose when your Lord dies (its a hero you will start with but I need help making it so it does not count toward the 3 you can train). you win all enemy lords are dead.
any help will be greatly appreciated thank you
1. the number of homes you have determines how many troops you can maintain (1 home = 10 troops)
2. food is stored in the granary the more farms you have the more happy people in your base are. Basically If Upkeep is GREEN you can train troops if Upkeep is RED you can not train any troops. this happens if your Granary is destroyed, or both your farms and Granary are destroyed.
3. Wood, Stone are Stored at the Stockpile (I need to know how to make it so that certain buildings require wood or stone or both to build). If the Stockpile is destroyed you lose all your supplies you gathered (need help on making it that way)
4. you loose when your Lord dies (its a hero you will start with but I need help making it so it does not count toward the 3 you can train). you win all enemy lords are dead.
any help will be greatly appreciated thank you