- Joined
- May 19, 2020
- Messages
- 316
Would there be a limit minimum of "Attack Range"? Are there any places to find this data more accurate?
Because there is a restriction to the Attack range, that the Object Editor does not demonstrate.
I have significantly reduced the size of the units to about 25%, but I am having spacing problems only for melee attack units. The units are at a slightly undesirable distance visually, clashing between sword blows with the models appearing "not to hit". Until I can put one unit slightly on top of the other and start the fight, only in this manual change of positioning will the attack visual have any closer success between the units... But if I give an order to attack (automatic) or if the computer initiates an attack on a specific unit on the map, the units will still maintain a minimum distance, which is unpleasant.
Beforehand... Do not ask me if I modified Pathing of Collision or if I modified the Attack Range, as I have already modified all of them even to "0" (nil), I also checked if it would not be some "Gameplay Constant", but without success ... This can be resolved through the simplest change imaginable, but within everything I've tried on W.E., Every beginning of combat , the units still seem to create a minimal distance by default.
I looked for alternatives on various topics here at Hive and even at The Helper, but no solution.
I know that this restriction has nothing to do with a possible limitation of mesh sizes or movement points, as there are much smaller coordinate points that could resolve this distance smoothly.
Would anyone know if there is any standard constant that is hidden, that is outside of W.E. to adjust this. Should there be any configuration embedded in any of the game's raw data that could modify this uncomfortable bewilderment??
Because there is a restriction to the Attack range, that the Object Editor does not demonstrate.
I have significantly reduced the size of the units to about 25%, but I am having spacing problems only for melee attack units. The units are at a slightly undesirable distance visually, clashing between sword blows with the models appearing "not to hit". Until I can put one unit slightly on top of the other and start the fight, only in this manual change of positioning will the attack visual have any closer success between the units... But if I give an order to attack (automatic) or if the computer initiates an attack on a specific unit on the map, the units will still maintain a minimum distance, which is unpleasant.
Beforehand... Do not ask me if I modified Pathing of Collision or if I modified the Attack Range, as I have already modified all of them even to "0" (nil), I also checked if it would not be some "Gameplay Constant", but without success ... This can be resolved through the simplest change imaginable, but within everything I've tried on W.E., Every beginning of combat , the units still seem to create a minimal distance by default.
I looked for alternatives on various topics here at Hive and even at The Helper, but no solution.
I know that this restriction has nothing to do with a possible limitation of mesh sizes or movement points, as there are much smaller coordinate points that could resolve this distance smoothly.
Would anyone know if there is any standard constant that is hidden, that is outside of W.E. to adjust this. Should there be any configuration embedded in any of the game's raw data that could modify this uncomfortable bewilderment??
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