- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi!
I'm making a map called Gsu'h Will, where 'heroes' are indeed 'Believers' (Believers of Gsu'h, obviously, wich is the body form of Elomvah). The need of doing 'Gsu'h Will' is that the world and it's people were made beautifull, but they became dark, they allowed evil to live into their hearts. The people became praising other gods, gods made by human hands, wood gods, plasters goods. Gsu'h Will is rescuing those that have deviated from their path.
There's not much 'Sci-fi' on it. The believer is a human, and all towns are humans. Every quest has some kind of teaching. The quest rewards are based on doing the good, and following a... 'heavenly' moral
The problem is that, within that history line, there's not much room for grand evil, epic wars, swords, magic, awesome skills, and tons of other fictional stuff that makes a good game.
I'd like to have some help with that.
I'm making a map called Gsu'h Will, where 'heroes' are indeed 'Believers' (Believers of Gsu'h, obviously, wich is the body form of Elomvah). The need of doing 'Gsu'h Will' is that the world and it's people were made beautifull, but they became dark, they allowed evil to live into their hearts. The people became praising other gods, gods made by human hands, wood gods, plasters goods. Gsu'h Will is rescuing those that have deviated from their path.
There's not much 'Sci-fi' on it. The believer is a human, and all towns are humans. Every quest has some kind of teaching. The quest rewards are based on doing the good, and following a... 'heavenly' moral
The problem is that, within that history line, there's not much room for grand evil, epic wars, swords, magic, awesome skills, and tons of other fictional stuff that makes a good game.
I'd like to have some help with that.