How would I store (ground's height at a position of a unit + Flying height of unit) in a real variable?
I'm trying to attach a lightning effect to a flying unit but since my map terrain has been raised by alot, it seems like using GetUnitFlyHeight will set the lightning's height to the height between the ground and the flying unit but starting from the very bottom of the map. Idk if that makes any sense, if not I'll try to explain better
I'm trying to attach a lightning effect to a flying unit but since my map terrain has been raised by alot, it seems like using GetUnitFlyHeight will set the lightning's height to the height between the ground and the flying unit but starting from the very bottom of the map. Idk if that makes any sense, if not I'll try to explain better