Stop

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I'm not sure how you have your units set up but you could try something like this:

  • Stop Transport
    • Events
      • Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point
    • Conditions
      • (Triggering unit) Equal to yourTransportVar [unit comparison]
      • (yourHeroVar is loaded into yourTransportVar.) Equal to False [boolean comparison]
    • Actions
      • Unit - Order (Triggering unit) to Stop.
 

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Just pause the truck at map start (or after you create it), and unpause it when a unit is loaded into it. Then pause it again when a unit is unloaded from it.

Planetary's method should work as well but I believe you need to do it like this:
  • Pause triggering unit
  • Order triggering unit to Stop
  • Unpause triggering unit
 
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