Stop my corpse filled tree from T-posing

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Level 8
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Jan 17, 2019
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163
  • Corpse Tree Animation Start
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Unit - Change color of The Corpse Tree 0196 <gen> to Red
      • Unit - Make The Corpse Tree 0196 <gen> face 265.00 over 0.00 seconds
      • Wait 5.00 seconds
      • Animation - Change The Corpse Tree 0196 <gen>'s animation speed to 0.00% of its original speed
Can anyone tell me why my tree decides to t-pose 50% of the time?
 

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Level 45
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Feb 27, 2007
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Create a camera object pointed at the tree, and apply that camera object (on map init) for a player slot not being used (like player 22 or something) or a computer player. Then play the animation you want, wait, and pause it. Not sure that would actually work but it's probably worth a try.
 
Level 8
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I do have 2 computer players, wonder if putting one of their starting locations there could help as well. Will give the camera a go and if that doesn’t work I’ll just pause the unit when a unit enters his region and hope for the best
 
Level 18
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Jun 13, 2016
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When I said camera, I meant a player's local camera. The effect is local to each player. That is, if your camera isn't looking at the unit when it's animations are paused, it will t-pose for you.

Unfortunately, there's not really a solution to this. You can set the animation speed really low, like 0.01 or something like that and see if that would satisfy you.
 
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