- Joined
- Jan 15, 2010
- Messages
- 20
Sorry for the messed up triggers. I just don't know how to write them in the site well. I'm a newbie. Hopefully you can understand them.
1.
the Rod. I want the raised units to turn into the neutral side and
attack the user of the Rod. However, this trigger won't do it.
Where did I go wrong?
2. I need to explain the following trigger (or should I say
triggers. There are 2) before I present it. There's a field with
lots of trees. In that atmosphere there's a task. You must
ressurect a single dead tree. If you do so, there's a unit called
"Nature Keeper" who will then destroy a gate for you to progress.
However, if you destroy a single tree, he will kill you
don't know which to use. I don't even know if the rest of the
trigger is correct.
trees to die so the Actions will occoure. I use an Area of Effect
spell to kill a tree just so you know.
3. I want to make a critter cage. It doesn't work. I want multiple
types of units not to cross a specific Region.
Help will be highly appreciated! I won't appreciate with just words, but with reputation too!
1.
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Events
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Unit - A unit Uses an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Rod of Necro...
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Actions
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Unit - Change ownership of (Summoned unit) to Neutral Passive
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Unit - Order (Summoned unit) to Attack (Triggering unit)
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the Rod. I want the raised units to turn into the neutral side and
attack the user of the Rod. However, this trigger won't do it.
Where did I go wrong?
2. I need to explain the following trigger (or should I say
triggers. There are 2) before I present it. There's a field with
lots of trees. In that atmosphere there's a task. You must
ressurect a single dead tree. If you do so, there's a unit called
"Nature Keeper" who will then destroy a gate for you to progress.
However, if you destroy a single tree, he will kill you
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The Good Result
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Events
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Map initialization
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Conditions
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((Last created destructive) is dead) Equal to False
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Actions
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Unit - Order Nature Keeper 0010 <gen> to Move To (Center
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of Open Door <gen>
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Animation - Play Nature Keeper 0010 <gen>'s attack
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animation
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Wait 1.50 seconds
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Destructive - Kill Icy Gate (Vertical) 0434 <gen>
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don't know which to use. I don't even know if the rest of the
trigger is correct.
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The Bad Result
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Events
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Destructive - A destructive within The Tree Area <gen>
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dies
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Actions
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Unit - Order Nature Keeper 0010 <gen> to Attack Escaper
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0000 <gen>
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Sound - Play KeeperOfTheGroveYesAttack3 <gen> at 100%
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volume, attached to Nature Keeper 0010 <gen>
trees to die so the Actions will occoure. I use an Area of Effect
spell to kill a tree just so you know.
3. I want to make a critter cage. It doesn't work. I want multiple
types of units not to cross a specific Region.
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Events
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Unit - a unit enters Critter Cage 1 <gen>
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Unit - a unit enters Critter Cage 1 b <gen>
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Conditions
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I don't know which condition to use Equal to True
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Actions
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Unit - Order (Triggering unit) to Move To (Random point in
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Critter Prison <gen>)
Help will be highly appreciated! I won't appreciate with just words, but with reputation too!