I have a problem making a unit attack a destructible(elven gate)
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T1 EB2 Order
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Events
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Unit - A unit enters EnclaveBridge2 <gen>
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Conditions
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(Owner of (Triggering unit)) Equal to Player 1 (Red)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Elven Gate (Diagonal 2) 0006 <gen> is alive) Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Attack EGV (Vertical) 0354 <gen>
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Else - Actions
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Set VarHolyEnclave = (Center of HolyEnclave <gen>)
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Unit - Order (Triggering unit) to Attack-Move To VarHolyEnclave
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Custom script: call RemoveLocation(udg_VarHolyEnclave)
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