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[Trigger] Stop him from attacking..?

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Im srry,, i just cant find it =S
I tried making an aura ability and set attack speed extra to -100, didnt work
I tried serveral other different things,, but they all didnt work!
Im sorry,,

P.S. I also replied on your knockback thread ;)

EDIT: Listen to Reborn_Devil, he knows more then me!
(no srsly, it was NOT sarcastic!)
 
Well why dont you just do like The Reborn Devil says?

it would require a boolean for the unit who is jumping though, which I cant say at a right arm how you should do that gui mui... for mpi however:
  • Events:
    • Unit is issued 'no target' order
  • Conditions:
    • isJumping[Player number of owner of triggering unit] equals to true
  • Actions:
    • Unit - order unit to stop
Excuse my bad habbit of using trigger tags. I was better on that in the past.
 
Use silence to disable attacks. Make it a dummy ability, cr8 the dummy and order to cast on an area around the caster. Set the targets allowed to Player units. It will look something like this:

  • Events: A unit starts the effect of an ability
  • Conditions: Ability is being cast equal to Jumping Ability
  • Actions: set Jumping_Units[1] = triggering unit
    • set Jumping_Point = Targeted point of ability is being cast
    • Unit - Create 1 dummy for Owner of Jumping_Units[1] at Jumping Point
    • Set Jumping_Units[2] = last created unit
    • Unit - Add silence(with prevents attacks melee and ranged) to Jumping_Units[2]
    • Unit - Set level of silence to level of Jumping Ability
    • Unit - Issue order Jumping_Units[2] to Silence Jumping Point
    • Custom Script(call RemoveLocation(udg_Jumping_Point)
Is this what u want?
 
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