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When a unit begins casting blink, check if the target X / Y are in a number of exclusion rects (or region). If so then you interupt the blink via some method.
Be sure to use the Event - Unit beings casting a spell - or something very similar to that. If you want the spell to still go through (but the caster won't actually enter the region which he is not supposed to) then you can run a really quick timer and alter the coordinates that the caster ends up at.
If you're just going to interrupt the spell from being cast, be sure to use a simulated error (search SimError on wc3c.net) to make it look authentic.
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