I'm working on a car game and I'd like to have a good steering system. The system I've been working on works by right-clicking roughly where you want to go, and your car will try to turn fast enough to go through that point. If you right-click too close, you'll spin out trying to turn faster than you can. It works like my Battle for Tatooine map (see my signature) did in WC3.
With SC2 though, I should be able to make a good mouse-based steering system that doesn't require you to constantly right-click every time you want to change directions. I've been having trouble figuring it out though. Has anyone done something like this before? I'm not asking for the programming code, just the idea.
With SC2 though, I should be able to make a good mouse-based steering system that doesn't require you to constantly right-click every time you want to change directions. I've been having trouble figuring it out though. Has anyone done something like this before? I'm not asking for the programming code, just the idea.