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I want to make my own engine again. But this time it's gonna be a simpler one as the first attempt to make my own from scratch where a maximal failure. So I'm gonna make a raycaster engine instead.
I have been inspired by the downloadable Raycaster Game Maker engine from the beginning. A first-person engine in 265 lines this is a tutorial and explanation about raycasters. But instead of Java I'm gonna use C++. (And for once I'm positive that I'm able to do it) But I'm wondering how to do it. Maybe I need a Library to make a window, and I'm scared if Xcode couldn't work for this.
Maybe I should start with a Java raycaster on the browser?
I'm awaiting replies for willing helpers.
I have been inspired by the downloadable Raycaster Game Maker engine from the beginning. A first-person engine in 265 lines this is a tutorial and explanation about raycasters. But instead of Java I'm gonna use C++. (And for once I'm positive that I'm able to do it) But I'm wondering how to do it. Maybe I need a Library to make a window, and I'm scared if Xcode couldn't work for this.
Maybe I should start with a Java raycaster on the browser?
I'm awaiting replies for willing helpers.