- Joined
- Sep 8, 2004
- Messages
- 633
The title pretty much sais it all. If you're interested and have the skills; check out www.sczonecontrol.nl and contact me.
Q&A:
What's the project about?
I started with it 7 years ago, a simple GUI-based map, pretty much copying the existing custom map as it was in StarCraft (1). From there I built on it and improved it.
A few years back, other people started helping me out, changing all the GUI code into JASS (it had gotten too complicated to properly work with GUI).
From there it has been hard to continue working on the map, since coders started and stopped working on it from time to time, never actually finishing the map.
Where do you currently stand with the project?
I'm working with an excellent JASSer (MaskedPoptart) right now and we're very close to a release version (expected release date: 25 dec).
Then why do you need more people?
The currently used models and textures are old and don't work well. There's that and the fact that there's still so much we can do to make the map even better. Pushing the limit is what it's all about.
What do you require?
You must be able to produce high-quality and low-polygon models or high quality textures or animations. The mediocre stuff, we've got - now it's time to do it properly!
If for some reason there's a big chance you won't have the time or motivation to work on this for a longer period of time, perhaps it's better not to join.
---
Thanks for taking the time to read this, if any questions arise, don't hesitate to ask!
Q&A:
What's the project about?
I started with it 7 years ago, a simple GUI-based map, pretty much copying the existing custom map as it was in StarCraft (1). From there I built on it and improved it.
A few years back, other people started helping me out, changing all the GUI code into JASS (it had gotten too complicated to properly work with GUI).
From there it has been hard to continue working on the map, since coders started and stopped working on it from time to time, never actually finishing the map.
Where do you currently stand with the project?
I'm working with an excellent JASSer (MaskedPoptart) right now and we're very close to a release version (expected release date: 25 dec).
Then why do you need more people?
The currently used models and textures are old and don't work well. There's that and the fact that there's still so much we can do to make the map even better. Pushing the limit is what it's all about.
What do you require?
You must be able to produce high-quality and low-polygon models or high quality textures or animations. The mediocre stuff, we've got - now it's time to do it properly!
If for some reason there's a big chance you won't have the time or motivation to work on this for a longer period of time, perhaps it's better not to join.
---
Thanks for taking the time to read this, if any questions arise, don't hesitate to ask!
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