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STARCRAFT RPG SOLO 2.5d

Submitted by abriko
This bundle is marked as approved. It works and satisfies the submission rules.
VERSION 2.5 BETA 1.00 SOLO

GAMEPLAY : RPG-melee.

The capital city has sent you to a small peripheral colony in order to help the people and evaluate the situation. The city can't send more troops before knowing whether the situation is hopeless or not. You must help Captain Yan Canta and federate the resistance of the colonies into the region.

Choose a Heroe, protect the colony against Zergs, create an army and counter attack ! The zergs will suffer !

Marine Assault is a campaign map, first destinated to solo playing. The difficulty depends on the number of player, so you can play alone, with a friend or 2. The difficulty decreases if a player leaves.

About the 2.5, i listened all comments and think about it and i modified the gameplay, add a lot of alternate missions, secret places, liberty on the map, more easy item, a different ressource system, something to make the hero more resistant at start, a better ambiance etc...


Keywords:
Starcraft, Marine, Assault, Zerg, Terran, Acathla, RPG,
Contents

STARCRAFT RPG SOLO 2.5d (Map)

Reviews
Moderator
23:37, 1st Aug 2008 Ash: This map is aimed at the Starcraft community and is, only in premise, very good. The main issues I have with the map is both the English and 'I-HAS-COOL-MODELS' syndrome. As opposed to beating around the bush, I'll just...
  1. 23:37, 1st Aug 2008
    Ash: This map is aimed at the Starcraft community and is, only in premise, very good. The main issues I have with the map is both the English and 'I-HAS-COOL-MODELS' syndrome.

    As opposed to beating around the bush, I'll just come straight out with it; even though your map has good models, it doesn't deter us from the masses and masses of downsides that you've managed to spew out at every possible moment in time.

    For example; the aforementioned English problem. Although your credits claim that people have 'proof-read' it, the map still manages to have several thousand errors on both the Grammar and Spelling side of things.

    You've then got the Quest Issue, we have no idea what's going on most of the time. A prime example is the second Quest, instead of the Overlord getting killed by the 'Ravage' weapon, it flew off and returned to a Hatchery. That coupled with the fact the explanation was on par to that of a dead fishes on the meaning of life, and you've got one very confusing game.

    However, I wouldn't be a critic if I'd only said bad things about this map -- however hard the good things are to find. The balance didn't seem to be an issue and nor did the models. I can only hope that the storyline, and the quality of your writing, increases with time and this map may actually become half-decent.

    2/5
     
  2. ap0calypse

    ap0calypse

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    Really nice map, good job on creating this!

    + Nice Models (like the buildings you can walk on)
    + Nice Effects (like the drops)
    + Good rank-system (Veteran / soldier /...)
    + Original
    + Nice items

    - Not much variation (you always have to kill the zergs who are invading a base, or try to kill the zerg's base)
    - Not much different zergs

    I didn't find any bug, congratulations ^^
    4/5 - Recommended

    5/5 with more types of zergs and a little more variation
     
  3. abriko

    abriko

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    The problem about the zerg types is the map's weight limit ... :/
     
  4. [K40$]-Spectre

    [K40$]-Spectre

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    +Very nice models, nice terrain and very nice effects and items!
    -Not much variation...
    Still, best starcraft map for Warcraft 3 with a twist in my opinion. Suggestions:
    1: add some areas to level up.
    2: add a bit more destroyed debris while removing some trees.
    3: add some warfare sounds (don't have to be imported, original warcraft sounds are good enough if you just find the right ones).
    4: extra turrets (really like them!).
    5: maybe bunkers which you can drop for your marines (a new "backup").
    Good luck!
     
  5. skyboy713

    skyboy713

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    wow i never seen a map this good just weaken the attacks and more free play arownd the map i played it alown and i lost add a mode in the future
     
  6. [K40$]-Spectre

    [K40$]-Spectre

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    Don't weaken the attacks, it's good now. In a map like this it is better to keep it fast-paced.
     
  7. abriko

    abriko

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    I think i'll do less attacks but more powerful.
     
  8. Bizz

    Bizz

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    At around 55 mins game starts to lag, and about at 58 - 60 its imposible to play... (we didnt killed the flying boss yet). It looks like too much units or smt... dunno.
     
  9. abriko

    abriko

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    Humm first time i hear that. Did you have many units ??
     
  10. Bizz

    Bizz

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    Well, first time we had kinda a lot, but it was ok b4... And when lags started we lost most of them, but lags only got worse.
     
  11. Ash

    Ash

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    This map is aimed at the Starcraft community and is, only in premise, very good. The main issues I have with the map is both the English and 'I-HAS-COOL-MODELS' syndrome.

    As opposed to beating around the bush, I'll just come straight out with it; even though your map has good models, it doesn't deter us from the masses and masses of downsides that you've managed to spew out at every possible moment in time.

    For example; the aforementioned English problem. Although your credits claim that people have 'proof-read' it, the map still manages to have several thousand errors on both the Grammar and Spelling side of things.

    You've then got the Quest Issue, we have no idea what's going on most of the time. A prime example is the second Quest, instead of the Overlord getting killed by the 'Ravage' weapon, it flew off and returned to a Hatchery. That coupled with the fact the explanation was on par to that of a dead fishes on the meaning of life, and you've got one very confusing game.

    However, I wouldn't be a critic if I'd only said bad things about this map -- however hard the good things are to find. The balance didn't seem to be an issue and nor did the models. I can only hope that the storyline, and the quality of your writing, increases with time and this map may actually become half-decent.

    2/5
     
  12. Pyramidhe@d

    Pyramidhe@d

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    pretty fun. but i really wish there was a way to fix the centre thingy. and weapon/defence upgrades
     
  13. hit

    hit

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    AMT = 90,5/100 (5/5)
    [-]Some bug with a "Secret Mission - You cannot...,Secret Mission - You cannot...,etc", say it once that's best.
    [-]Difficulty (Go out and protect the center is too hard)
    [~]Power are clearly the same (expect the strong) of some items's effects.

    All the other points are [+] ^^

    All Map Test - Clan Lrdn
     
  14. GreatOne

    GreatOne

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    Pretty neat map, with pretty neat models.But far too deserted, I mean there are gazzilion of zergs, and one captain defends the whole base, well not a base a command center.That's pretty big - for this map.I have some Ideas on how to work on your map, such as.When you are taking over the base, you can gradually add more functions to it.For example, when you retake airport, you can make some people spawn to run it, and make dropships drop reinforcements.When they spawn you can add some optional missions like if you choose pilot captain, you get to drive special planes like wraiths, or battleships, or some other, I never played Starcraft so I don't know all the units.Or if you are an assault captain, you get to clear areas for dropships to rescue civilians, or some pinned down forces.If you are a ghost you get to designate targets for bombing, or an engineer could get missions to transport some goods via dropships, or repair planes.

    When you capture the refinery you could get special missions too, like if you are a marine, secure areas for getting resources through, or if you are a engineer, you get tasks like repairing some structures, or searching for gas when refinery runs out of it.Engineers could aslo man siege tanks, and go on destroying enemy fortifications, or masses of enemy units, maybe add some other land whenciles too.

    Also the base is pretty much barren if you don't get bunch of reinforcements that is.So maybe you could do things like adding bunkers, towers, and soldiers that would guard it.Also if these soldiers or structures get damaged or destroyed, they respawn again after some time.

    Also siege tanks are a tad too numerous, and weak, so maybe make them more powerful, and get some defence bonus in siege mode in addition to range and damage.If you can add some more whenciles so that if you are an engineer you man and control them, or if not they go with you and you assault things together, except if you are a ghost.Ultralisks should also be rarer, and maybe you can add some other zerg units.

    Marines are well represented, as well as medics, but there's a lack of firebats, reapers and ghosts, or some more I don't know others.

    Assaults on your base are far too often and powerful.So i suggest you make few troops assault the enemy zerg bases(yes zergs should have bases, and one main, big base)And in the opposite direction, but when a strong assault comes you are informed, and given quest to defend the base, but these are special events that are given at certain times.

    In the end you can have for terran either destroy enemy base, but anounce the coming of big zerg reinforcements.Or there is no ending, and the bases still stand, or make it so that terrans fail, but that requires reconquista map.

    Well, those are the ideas on how to improve your map, I hope you consider some of them.
     
  15. GreatOne

    GreatOne

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    Oh damn, slow IC I'm sorry..... :(
     
  16. Ash

    Ash

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    You should learn to read.

    I'd made the comparison that he focus' on models over everything else.
     
  17. MGCǂSpectre

    MGCǂSpectre

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    I don't know if he focuses too much on models, but WOW! This is a killer campaign/map. I must admit this is probably the best Marine/Futuristic RPG Map I've ever seen. If you play this map you won't understand what is going on. However, if you play the campaign you will know. I haven't seen maps in which the terrain is such (not seen on this map, quoting mission 1 of the cpg), so massively changed. You can see some chasms, all thanks to the very high elevations of other areas, the relief is made excellent for another planet.

    Feedback To Abriko:
    I cannot say I am fond of the look of some units, while your vehicles, especially your buildings looks amazing. The items and other doodads are awesome models as well. You have included a very well made interface that fits the campaign, sound effects, loading screens (mission plans) for all the maps. You have completely changed the game, almost to feel like Starcraft 2 with the distinctive background chasms that SC2 has.

    I cannot find anything bad in the map&campaign, all is finished and made. I have never seen so complete map, in many detailed maps stuff/interface and others is changed but not as much as here.

    While I like French, it's though hard to understand i.e the loading screens&some sounds but you did well by adding the speech as a form of text in English. If I have time, I would play this. Indeed great job! 12/10 [​IMG]
     
  18. -mo93-

    -mo93-

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    Really nice map. Good atmosphere and good models. The abilitys and the items are really good. It hink, Ravage is too good. With level 2 Ravage i killed the tiny hatchery, i think. Also the cooldown for the sentry guns is a bit too hard i´d say.

    After one hour, there started laggs. I watched the full replay, and now i know, why. At the northwest, there is a spawn. And the units get stuck. After a short time, there are hundreds and hundreds of zerglings, hydralisks, and ultralisks.

    Really a very good map. I like it. 9/10
     
  19. Ghost765

    Ghost765

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    nice map, but ive had people who just killed the captain and defeated us all.