- Joined
- Jun 13, 2008
- Messages
- 353
I'm trying to make a channeling spell which hero can moves while doing it. everything is ok but this:
this is the periodic event of my spell
1. second- -%15 reduction
2. second- -%30 reduction
3. second- -%45 reduction..and so on....at the -%75 state I want them freezed for 6 seconds. btw, if an unit gets out of the spell range when its at for example -%30 state, the buff still gonna take long for like 3 seconds.
this is the periodic event of my spell
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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-------- Loop through the unit group of the example spell. --------
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Unit Group - Pick every unit in SUPER_DOOPER_GROUP and do (Actions)
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Loop - Actions
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-------- Select the picked unit. --------
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Set HANDLE_INDEX_UNIT = (Picked unit)
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-------- Get the index of the picked unit. --------
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Custom script: set udg_HANDLE_INDEX_OBJECT=udg_HANDLE_INDEX_UNIT
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Trigger - Run HANDLE_INDEX_GETID (ignoring conditions)
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-------- Generic example spell stuff. --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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SUPER_DOOPER_TIME[HANDLE_INDEX_ID] Greater than 0.00
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Then - Actions
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-------- Substract one second... --------
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Set SUPER_DOOPER_TIME[HANDLE_INDEX_ID] = (SUPER_DOOPER_TIME[HANDLE_INDEX_ID] - 1.00)
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-------- Get the position of the caster... --------
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Set TempLoc = (Position of (Picked unit))
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Set TempUnit = (Picked unit)
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-------- Create the tunderclap effect. --------
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-------- Get all units in the near of your caster. --------
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Custom script: set bj_wantDestroyGroup=true
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Unit Group - Pick every unit in (Units within 250.00 of TempLoc) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of TempUnit) is an enemy of (Owner of (Picked unit))) Equal to True
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Then - Actions
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Unit - Cause TempUnit to damage (Picked unit), dealing 25.00 damage of attack type Spells and damage type Normal
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Unit - Set (Picked unit) movement speed to ((Current movement speed of (Picked unit)) - (((Current movement speed of (Picked unit)) x 15.00) / 100.00))
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Else - Actions
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Unit - Set (Picked unit) movement speed to 300.00
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Custom script: call RemoveLocation(udg_TempLoc)
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Else - Actions
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-------- Remove unit from the unit group of the example spell. --------
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-------- No need to clean anything up. --------
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Unit - Set (Picked unit) movement speed to 300.00
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Unit Group - Remove (Picked unit) from SUPER_DOOPER_GROUP
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-------- Turn the trigger off if there aren't any units in the unit group. --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in SUPER_DOOPER_GROUP) Equal to 0
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Then - Actions
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Special Effect - Destroy SpecialEffect[HANDLE_INDEX_ID]
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Special Effect - Destroy SpecialEffect[(HANDLE_INDEX_ID + 1)]
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Trigger - Turn off (This trigger)
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Else - Actions
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1. second- -%15 reduction
2. second- -%30 reduction
3. second- -%45 reduction..and so on....at the -%75 state I want them freezed for 6 seconds. btw, if an unit gets out of the spell range when its at for example -%30 state, the buff still gonna take long for like 3 seconds.