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I'm using 3 skills:PoZoR said:lol did it work?
Blessing increase STR and INT by 2 for each ability level (its not working as intended https://www.hiveworkshop.com/forums/f269/trigger-does-not-work-100515/) and Agility increase Movement, flee and agility.And ... what do the blessings do?
It is what I'm using and it is what its NOT working.Use triggers to add custom ITEM ABILITIES to the hero. As well as remove them when the timer is finished.
It will work.
Increase Agi

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Increase AGI (based in Bloodlust)

Actions


Unit - Add Spell Book (Increase AGI) to (Target unit of ability being cast)


Unit - Set level of Spell Book (Increase AGI) for (Target unit of ability being cast) to (Level of (Ability being cast) for (Triggering unit))


Unit - Set level of Increase AGI (based in Item Hero Stat Bonus) for (Target unit of ability being cast) to (Level of (Ability being cast) for (Triggering unit))


Player - Disable Spell Book (Increase AGI) for (Owner of (Target unit of ability being cast))


Trigger - Turn on Check AGI <gen>
Check AGI

Events


Time - Every 1.00 seconds of game time

Conditions

Actions


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units in (Playable map area) matching ((Level of Spell Book (Increase AGI) for (Picked unit)) Greater than 0)) and do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Picked unit) Equal to No unit





Then - Actions






Trigger - Turn off (This trigger)





Else - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








((Picked unit) has buff Increase AGI (based in Bloodlust)) Equal to False







Then - Actions








Unit - Remove Spell Book (Increase AGI) from (Picked unit)







Else - Actions
Blessing

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Blessing (based in channel)

Actions


Unit - Add Blessing (based in Item Hero Stat Bonus) to (Target unit of ability being cast)


Unit - Set level of Blessing (based in Item Hero Stat Bonus) for (Target unit of ability being cast) to (Level of (Ability being cast) for (Triggering unit))


Set SpellPoint[0] = (Position of (Target unit of ability being cast))


Unit - Create 1 Dummy Caster for (Owner of (Triggering unit)) at SpellPoint[0] facing Default building facing degrees


Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)


Unit - Add a 5.00 second Generic expiration timer to (Last created unit)


Special Effect - Create a special effect at SpellPoint[0] using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl


Special Effect - Destroy (Last created special effect)


Sound - Play FaerieFireLaunch1 <gen> at 100.00% volume, located at SpellPoint[0] with Z offset 0.00


Sound - Destroy (Last played sound)


Trigger - Turn on Check Blessing <gen>


Custom script: call RemoveLocation(udg_SpellPoint[0])
Check Blessing

Events


Time - Every 1.00 seconds of game time

Conditions

Actions


Game - Display to (All players) the text: This trigger is wor...


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units in (Playable map area) matching ((Level of Blessing (based in Item Hero Stat Bonus) for (Picked unit)) Greater than 0)) and do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






((Picked unit) has buff Blessing (based in wind walk)) Equal to False





Then - Actions






Unit - Remove Blessing (based in Item Hero Stat Bonus) from (Picked unit)






Game - Display to (All players) the text: This trigger did so...





Else - Actions






Game - Display to (All players) the text: This trigger did no...
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Level of Blessing (based in Item Hero Stat Bonus) for (Picked unit)) Greater than 0)) and do (Actions)
You must change "Picked Unit" to "Matching Unit" because you're picking unit with matching condition.
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Level of Blessing (based in Item Hero Stat Bonus) for (Picked unit)) Greater than 0)) and do (Actions)