Helloes Hive Workshop
I am trying to implement custom buffs, but due to limited abilities it is kinda difficult as two buffs from two abilities based on the same one collide with one another. Hence I decided, that it would be good to make buffs via special hidden auras given to buffed units when they are buffed and then removed when its time runs out. The thing is, auras have this weird thing that after being removed form a unit, their buff stays for about three seconds.
Any idea to solve it? Theoretically I can make all these buffs triggered to last these three seconds less, but I'd very much love for it to be precise.
I tried making custom buffs with other passive skills, but only auras worked.
I'd appreciate any ideas, thanks!
EDIT: I checked, it's precisely 4 seconds, not 3, just for those, who would like to know, if anyone would.
I am trying to implement custom buffs, but due to limited abilities it is kinda difficult as two buffs from two abilities based on the same one collide with one another. Hence I decided, that it would be good to make buffs via special hidden auras given to buffed units when they are buffed and then removed when its time runs out. The thing is, auras have this weird thing that after being removed form a unit, their buff stays for about three seconds.
Any idea to solve it? Theoretically I can make all these buffs triggered to last these three seconds less, but I'd very much love for it to be precise.
I tried making custom buffs with other passive skills, but only auras worked.
I'd appreciate any ideas, thanks!
EDIT: I checked, it's precisely 4 seconds, not 3, just for those, who would like to know, if anyone would.