• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Squad Commander V1.0

Status
Not open for further replies.
Level 10
Joined
Feb 8, 2006
Messages
297
Well, Squad Commander V1.1 is done, and ready to roll!
The first three maps to be released with this system are:



The Basin

- Squad Commander V1.1 -


As a connection point to almost every corner of the world, leaders have fought over, and for this grassy, crater-like valley many times over...

In a nutshell: 4 races, 3 heroes each, 7 types of units, 6 player support, huge battles!

Download The Basin.w3x


The Deep
The Top
probably in this order, starting with The Basin.
Deloctyte aka Matyko
 
Last edited:
Level 10
Joined
Feb 8, 2006
Messages
297
more info

Squad Commander
by Deloctyte

The lives of the soilders on the battlefield are under your command...
If you command them with precision, the glory of victory will be yours...
But if you command the poorly, their blood will stain your hands...
You are their only hope...
You are their leader!

In Squad Commander, you guide your armies with your leader-on-field, the commander. Through the commander, you will control vast armies, and conquer the land! The project is split into three sections: Multi-Player maps, A Single Player Campaign, and a Teplate Map.

Squad Commander allows the players to battle with huge armies quickly and easily. The system is hopefully fast and usable enough so it will be fun, and easy to learn in multi player, but so complex, that you can use tactics to overcome your enemies, not just sheer force. Every army is built up of squads, each squad made of a type of unit (Footman Squad, Knight Squad, ect...). The Template map, and the Single Player Campagin is still not done, though the universe in witch it is being played and the story concepts are already completed.


Completed:
Squad Based Control: Completed!
Multiplayer System: Completed!
-Multiple Player Squad Control: Completed!
Single Player Campaign: In Progress...
-Story Plot: Complete
-Character/Hero Develompment: In porgress...
-World: Completed
Template Map: Incomplete

Credits: RED-BARON, without the map would be quite less, and ofcourse, everyone at the Hive, for it is you guys that mekes me go on!

more info comming soon
 
Level 10
Joined
Feb 8, 2006
Messages
297
Squad Commander System v1.1 is complete...
Patch Notes:
-Scouting: The Spearman, Spearorc, Skeleton Archer and Dryad Squads are now Scouting Squads, and as thus, they can sense enemy invisible units.
-Prices: The prices to gain the control of a squad has been decreased.
-Small Fixes: Several spells have been fixed, and toolips have been expanded.

keep tuned in for V1.2, its gonna be big!
 
Status
Not open for further replies.
Top