mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
This map is much better than most from your recent bundle. I could indeed it being fun to play in 2v2/3v3, provided some of the issues are fixed. Visually, the map is far from spectacular, but nevertheless there are enough details to make it look perfectly fine. Though I would prefer if the borders of the map were better hidden.
Again, there are similar gameplay issues as on most of your other maps:
1. Itemdrops are once again all over the placed. Some item drops chances dont even add to 100%.
2. Creeps not on camp stance.
3. Asymmetry, though not on a gamebreaking level. It's similar to what some roc bilzzard maps did, so while I dont like it, it's acceptable. Nevertheless, the southeastern team should have a serious advantage thanks to much safer expansions.
4. Many creeps are in position where player units might aggro them by accident.
5. Some choke points are much too narrow, especially for a 2v2/3v3 map.
6. There could/should be some creepcamps closer to the spawn locations.
7. At the western tavern, heroes are stuck if they spawn on the northern side of the tavern (though this is highly unlikely to occur in practice).
These are the most noticable problems, there are probably some more, smaller issues. Please do something about 1+2 at the very least. Until then, map set to Awaiting Update.
Again, there are similar gameplay issues as on most of your other maps:
1. Itemdrops are once again all over the placed. Some item drops chances dont even add to 100%.
2. Creeps not on camp stance.
3. Asymmetry, though not on a gamebreaking level. It's similar to what some roc bilzzard maps did, so while I dont like it, it's acceptable. Nevertheless, the southeastern team should have a serious advantage thanks to much safer expansions.
4. Many creeps are in position where player units might aggro them by accident.
5. Some choke points are much too narrow, especially for a 2v2/3v3 map.
6. There could/should be some creepcamps closer to the spawn locations.
7. At the western tavern, heroes are stuck if they spawn on the northern side of the tavern (though this is highly unlikely to occur in practice).
These are the most noticable problems, there are probably some more, smaller issues. Please do something about 1+2 at the very least. Until then, map set to Awaiting Update.