- Joined
- Jun 30, 2021
- Messages
- 56
Have you ever imagined a Tower Defense where creeps run along true 3D paths, like curved, multi-level, non-linear, not just flat lines? I’m prototyping exactly that in a Spline TD (working title).
An example of how this should work is in the video below.
Would anyone be interested in this? What features or challenges would you expect from a map like this?
An example of how this should work is in the video below.
Would anyone be interested in this? What features or challenges would you expect from a map like this?



