[Tower Defense] Spline TD: Multi-level Tower Defense on 3D paths

Have you ever imagined a Tower Defense where creeps run along true 3D paths, like curved, multi-level, non-linear, not just flat lines? I’m prototyping exactly that in a Spline TD (working title).

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An example of how this should work is in the video below.


Would anyone be interested in this? What features or challenges would you expect from a map like this?
 
You could have things that modify/shorten the path taken by the creeps, elevators that act as as shortcuts up cliffs, bridges that break or get built and change the path (and fall on creeps to hurt them).

A tower that can be built on a lane that doesn't block movement, but placed on a vertical intersection damages creeps for both the lane it's on and the lane it's under/below. Similarly, towers whose AoE also damages enemies on the lane above and below, or whose AoE is a sphere/cylinder instead of a circle.
 
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You could have things that modify/shorten the path taken by the creeps, elevators that act as as shortcuts up cliffs, bridges that break or get built and change the path (and fall on creeps to hurt them).

A tower that can be build on a lane that doesn't block movement, but placed on a vertical intersection damages creeps for both the lane it's on and the lane it's under/below. Similarly, towers whose AoE also damages enemies on the lane above and below, or whose AoE is a sphere/cylinder instead of a circle.
Ty. Yes, game mechanics that make damage dependent on the position of the attacked creep are must-have here
 
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