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Spirit RPG.- Wanna Join?

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Level 25
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Jun 5, 2008
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Two versions of new Glacial Spikes:
View attachment 42355

View attachment 42356

The spell uses unit's as effects so you can easily modify the angle of effects :)
Not sure about how effective that is though.

Also you should add this trigger to your map:
  • Events - A unit dies
  • Conditons
  • -Any condition is true
    • - Unit type of dying unit equal to dummy unit1
    • - Unit type of dying unit equal to dummy unit2
    • ...
    • - Unit type of dying unit equal to dummy unitX
  • Actions - Unit remove dying unit
This way you remove the units more effective, as they are instantly removed without delay.
 
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Level 1
Joined
Dec 2, 2008
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Well Hello there!
Thanks for Viewing-
I'm TheBlooddancer, and i will surely be in need of some help.
Im going to start on some RPG whichs storyline should be clear.

You start of as a Villager in the Land of Something'ness.
Every person in this world has a Spirit.

The Spirit starts of as a Whisp, and will "evolve" when doing certain things.

The First Spirit Tier Evolves when entering a place, or something like that- but as soon as its evolved for the first time- Its done with that.
Second Tier can fuse with any other Second Tier
Third Tier cant Fuse with one of same Spieces, else anyone.

Starting elements would be..

Fire
Earth
Wind
Water
Time
Ice
Light*
Darkness*
*= Cant Fuse- will Evolve at lvl or specific Event.

When they reach a certain level, they could fuse and create a special element.

Fire + Earth = Magma\
---------------------> Fire King
Fire + Fire = Lava----/

Im sure you got the Idéa
If you think this sounds interesting you should join :wink:

I will need:

People with ideas for Spells
People with knowledge of (common?) JASS
People who likes do Terrains, as i will make this Large
People who could "write/make-up" a storyline, or character sheets
People who could Test this, i cant host :sad:
People who could make certain Models, or Model edits, with permission.
Skinners..?

Skins shouldnt be great- just something other than Warcrafts normals
Headhunter_Forrest.jpg

Once Again, Thanks.
Please Reply, and dont be Harsh if your chatting here.

Best regards-
TheBlooddancer

Ps. If you want, ill add more info.


Ofcourse people will be credited and Repped for their work.
Fire*- Good AoE Damage, and spells. Overall fine unit.
Earth*- The warrior. Lots of Defense, medium damage, and many passives, which makes fighting easier.
Wind*- Really much damage to single units. Can slow units, and has many caster spells (Would be the rogue in other games)
Water*- The 'mage'. Water gives Large damge over time, to many units, and makes them walk slower.
Time*- Mostly Aura's and passive skills. (Such as Bash (Timestop))
Ice*- Much damage, to few units. Can slow, and also has many AoE (No damage) Spells
Light*- Heal, AoE, small damage, to many units, lots of buffs.
Darkness- Curses, and damage over time (Single unit)

Fire*- Firebolt. (Single unit/splash- Active)
Earth*- Stoneskin. (N/A- Passive)
Wind*- Sharp Wind. (N/A- Chance)
Water*- Flood. (Single Point/Wave- Active)
Time*- Timestop. (N/A- Passive)
Ice*- Chill. (N/A- Passive)
Light*- Regeneration. (N/A- Active)
Darkness*- Curse. (Single unit/DoT- Active)

Overall
Terrain
Spells
Triggers
Objects
Models

llllllllllllllllllll
lllllllllllllllllllllllll
llllllllllllllllllllllllllllll
lllllllllllllllllllllllllllllllllll
llllllllllllllllllllllllllllllllllllllll
lllllllllllllllllllllllllllllllllllllllllllll
TheBlooddancer- Team leader, and God in disguise, and H4x.
Hanky- General scripting and Spells.
xxdingo93xx- Spells and etc.
Kingz- Halp.
Joe-black-5- Terrainz.
Paladon- Icons & Sp3||z, and overall help.
X.e.r.e.X- Terrainer, Skinz and Hozting.
KelThuzad- Iconz.


Attached:
Tier 1-2 Fusions.

Hey i really could need you to email me on how to load skins inte the game. The email is [email protected] Please:witch_doc_sad::cry::cry:
 
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