- Joined
- Jun 24, 2008
- Messages
- 3,050
Spirit RPG- Help Needet
Ofcourse people will be credited and Repped for their work.
Attached:
Tier 1-2 Fusions.
Well Hello there!
Thanks for Viewing-
I'm TheBlooddancer, and i will surely be in need of some help.
Im going to start on some RPG whichs storyline should be clear.
You start of as a Villager in the Land of Something'ness.
Every person in this world has a Spirit.
The Spirit starts of as a Whisp, and will "evolve" when doing certain things.
The First Spirit Tier Evolves when entering a place, or something like that- but as soon as its evolved for the first time- Its done with that.
Second Tier can fuse with any other Second Tier
Third Tier cant Fuse with one of same Spieces, else anyone.
Starting elements would be..
Fire
Earth
Wind
Water
Time
Ice
Light*
Darkness*
*= Cant Fuse- will Evolve at lvl or specific Event.
When they reach a certain level, they could fuse and create a special element.
Fire + Earth = Magma\
---------------------------> Fire King
Fire + Fire = Lava----/
Im sure you got the Idéa
If you think this sounds interesting you should join
I will need:
People with ideas for Spells
People with knowledge of (common?) JASS
People who likes do Terrains, as i will make this Large
People who could "write/make-up" a storyline, or character sheets
People who could Test this, i cant host
People who could make certain Models, or Model edits, with permission.
Skinners..?
Skins shouldnt be great- just something other than Warcrafts normals
Once Again, Thanks.
Please Reply, and dont be Harsh if your chatting here.
Best regards-
TheBlooddancer
Ps. If you want, ill add more info.
Thanks for Viewing-
I'm TheBlooddancer, and i will surely be in need of some help.
Im going to start on some RPG whichs storyline should be clear.
You start of as a Villager in the Land of Something'ness.
Every person in this world has a Spirit.
The Spirit starts of as a Whisp, and will "evolve" when doing certain things.
The First Spirit Tier Evolves when entering a place, or something like that- but as soon as its evolved for the first time- Its done with that.
Second Tier can fuse with any other Second Tier
Third Tier cant Fuse with one of same Spieces, else anyone.
Starting elements would be..
Fire
Earth
Wind
Water
Time
Ice
Light*
Darkness*
*= Cant Fuse- will Evolve at lvl or specific Event.
When they reach a certain level, they could fuse and create a special element.
Fire + Earth = Magma\
---------------------------> Fire King
Fire + Fire = Lava----/
Im sure you got the Idéa
If you think this sounds interesting you should join
I will need:
People with ideas for Spells
People with knowledge of (common?) JASS
People who likes do Terrains, as i will make this Large
People who could "write/make-up" a storyline, or character sheets
People who could Test this, i cant host
People who could make certain Models, or Model edits, with permission.
Skinners..?
Skins shouldnt be great- just something other than Warcrafts normals
Once Again, Thanks.
Please Reply, and dont be Harsh if your chatting here.
Best regards-
TheBlooddancer
Ps. If you want, ill add more info.
Ofcourse people will be credited and Repped for their work.
Fire*- Good AoE Damage, and spells. Overall fine unit.
Earth*- The warrior. Lots of Defense, medium damage, and many passives, which makes fighting easier.
Wind*- Really much damage to single units. Can slow units, and has many caster spells (Would be the rogue in other games)
Water*- The 'mage'. Water gives Large damge over time, to many units, and makes them walk slower.
Time*- Mostly Aura's and passive skills. (Such as Bash (Timestop))
Ice*- Much damage, to few units. Can slow, and also has many AoE (No damage) Spells
Light*- Heal, AoE, small damage, to many units, lots of buffs.
Darkness- Curses, and damage over time (Single unit)
Earth*- The warrior. Lots of Defense, medium damage, and many passives, which makes fighting easier.
Wind*- Really much damage to single units. Can slow units, and has many caster spells (Would be the rogue in other games)
Water*- The 'mage'. Water gives Large damge over time, to many units, and makes them walk slower.
Time*- Mostly Aura's and passive skills. (Such as Bash (Timestop))
Ice*- Much damage, to few units. Can slow, and also has many AoE (No damage) Spells
Light*- Heal, AoE, small damage, to many units, lots of buffs.
Darkness- Curses, and damage over time (Single unit)
Fire*- Firebolt. (Single unit/splash- Active)
Earth*- Stoneskin. (N/A- Passive)
Wind*- Sharp Wind. (N/A- Chance)
Water*- Flood. (Single Point/Wave- Active)
Time*- Timestop. (N/A- Passive)
Ice*- Chill. (N/A- Passive)
Light*- Regeneration. (N/A- Active)
Darkness*- Curse. (Single unit/DoT- Active)
Earth*- Stoneskin. (N/A- Passive)
Wind*- Sharp Wind. (N/A- Chance)
Water*- Flood. (Single Point/Wave- Active)
Time*- Timestop. (N/A- Passive)
Ice*- Chill. (N/A- Passive)
Light*- Regeneration. (N/A- Active)
Darkness*- Curse. (Single unit/DoT- Active)
OveralllllllllllllllllllllllllllllllllllllllllllllllTerrainllllllllllllllllllllllllllllllllllllllllSpellslllllllllllllllllllllllllllllllllllTriggersllllllllllllllllllllllllllllllObjectslllllllllllllllllllllllllModels
llllllllllllllllllll
TheBlooddancer- Team leader, and God in disguise, and H4x.
Hanky- General scripting and Spells.
xxdingo93xx- Spells and etc.
Kingz- Halp.
Joe-black-5- Terrainz.
Paladon- Icons & Sp3||z, and overall help.
X.e.r.e.X- Terrainer, Skinz and Hozting.
KelThuzad- Iconz.
Hanky- General scripting and Spells.
xxdingo93xx- Spells and etc.
Kingz- Halp.
Joe-black-5- Terrainz.
Paladon- Icons & Sp3||z, and overall help.
X.e.r.e.X- Terrainer, Skinz and Hozting.
KelThuzad- Iconz.
Attached:
Tier 1-2 Fusions.
Last edited: