• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Spirit Hawk and Spirit Bear

Status
Not open for further replies.

Ardenian

A

Ardenian

You do use: Units\Creeps\GrizzlyBear\GrizzlyBear.mdx ?

It might be hardcoded.
 

Chaosy

Tutorial Reviewer
Level 41
Joined
Jun 9, 2011
Messages
13,247
But that's the problem, the Misha one uses the polar bear texture when used in an Icecrown Glazier map. There has to be some value somewhere I can simply change without having to extract the texture and re-import it.

I see! I did not know misha was one of those models that changed depending on tileset. A simple solution would be to extract mishas original skin and override the polar beat skin by importing the normal skin to the polar bear's path.

No model editing needed.

edit: inb4 I noticed that you needed both versions.
 
Level 11
Joined
Jun 2, 2013
Messages
613
Well, you might could use the druid of the claw bear model as the brown bear if that doesn't really matter.
Also, can you use an animation tag such as alternate or even change the RoC version vs Frozen throne version of a model to force it to use the other?
I do know Icecrown is a TFT tileset. You might could try making the model use the RoC model file, but I'm not sure if that would do anything.
 
Status
Not open for further replies.
Top