Moderator
M
Moderator
5 Feb 2012
Bribe: "SBBladePos" in the "cast" trigger doesn't even seem to be doing anything there
The "Skip remaining actions" is not required in the "loop" trigger
Otherwise it looks alright, Approved 3/5.
Bribe: "SBBladePos" in the "cast" trigger doesn't even seem to be doing anything there
The "Skip remaining actions" is not required in the "loop" trigger
Otherwise it looks alright, Approved 3/5.
Reviewed by Maker, Spinning Blade, 2nd Feb 2012
- Leaks the offset point
- Unit - Create 1 Spinning Blade for (Owner of SBCaster[ID]) at (SBCasterPos[ID] offset by 70.00...
- Not a good idea to add events, once the unit dies the event is useless
- Trigger - Add to Damage <gen> the event (Unit - A unit comes within 50.00 of SBBlade[ID])
- Move trigger should be initially off and turned off when it is not needed
- The indexing is not good
- Add version number
- Add importing instructions into the map file
- You can't tell the value of ID here
- ((Triggering unit) belongs to an enemy of (Owner of SBCaster[ID])) Equal to True
- Unit - Cause SBBlade[ID] to damage (Triggering unit), dealing ((Real(SBLevel[ID])) x 50.00) damage of attack type Spells and damage type Normal