Spiked Carapace damage reduction field

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Hi,

Does the Spiked Carapace damage reduction field work correctly?

e.g. if I put 0.00 in it, the Crypt Lord will take 0 damage from all melee attacks?

By default it's 1.00 (100%) for all 3 levels.
 
e.g. if I put 0.00 in it, the Crypt Lord will take 0 damage from all melee attacks?
Nearly. Against Melee units with the Locust ability it will not work at all. Also it works only against normal attacks ofc.

Nichilus got a point. Did you actually open World Editor, navigate to the ability in Object Editor, check the ability data and then come here to ask this question :ogre_icwydt:?
 
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Unfortunately I can't really test it because of my machine (it can't run WC3). I'm doing all my scripting / coding in my own environment.
 
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