• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Spells n' Stuff

Status
Not open for further replies.
Level 3
Joined
Sep 7, 2013
Messages
40
Hey guys, I'm trying to make some spells for a custom map, but have no idea where to go with these ideas.

Idea 1: A spell which deals increasing damage over time before culminating in a final burst.

Idea 2: A spell which deals damage instantly and leaves a buff increasing damage taken.

Idea 3: I've already got this one, but I need trigger help. The Hero casts Ascendance and I want him to use the Firelord model for the duration of the spell (which I based off of Avatar).

Thanks in advance.
 
Level 24
Joined
Oct 12, 2008
Messages
1,783
Idea 1: A spell which deals increasing damage over time before culminating in a final burst.

Upon casting you set the value of the initial damage per tick as a variable.
Have a periodic trigger that deals damage and increases the value of the variable by the amount you want.

Idea 2: A spell which deals damage instantly and leaves a buff increasing damage taken.

Tbh, you can get any ability with a buff and trigger it to do deal damage on cast.
If you want to amplify damage you could either use a Damage Detection system or you could use a dummy spiked carapace to amplify damage.

Idea 3: I've already got this one, but I need trigger help. The Hero casts Ascendance and I want him to use the Firelord model for the duration of the spell (which I based off of Avatar).

Use a transformation ability. The alternate form can carry all the stat bonuses you need.
 
Status
Not open for further replies.
Top