- Joined
- Aug 25, 2009
- Messages
- 54
So we have this little argument over enabling a spell to deal critical damage.
One guy's suggestion was to make a dummy spell then make several dummy units to cast it. Think Ogre Magi's multicast spell in DotA .
However for a spell to deal 1.7 crit for example the dummy unit will cast the ability 7 times but each dealing only 1/10 of the spell's original damage or simply create 7 dummy units. Thus possible lags in some computers.
my idea was to make a passive spell that has a chance to apply a short duration-banish like effect when you cast a spell. This way a casted spell can deal something like a critical.
The problem is when others cast spells simultaneously w/ you.
We'd appreciate some professional help and maybe some samples.
Also If it's not possible then let us hear why.
Advanced thanks guys.
One guy's suggestion was to make a dummy spell then make several dummy units to cast it. Think Ogre Magi's multicast spell in DotA .
However for a spell to deal 1.7 crit for example the dummy unit will cast the ability 7 times but each dealing only 1/10 of the spell's original damage or simply create 7 dummy units. Thus possible lags in some computers.
my idea was to make a passive spell that has a chance to apply a short duration-banish like effect when you cast a spell. This way a casted spell can deal something like a critical.
The problem is when others cast spells simultaneously w/ you.
We'd appreciate some professional help and maybe some samples.
Also If it's not possible then let us hear why.
Advanced thanks guys.