- Joined
- Jun 19, 2007
- Messages
- 53
Ok, I'm creating a map where heroes can pick their own spells from six different classes of spells. So I need to build a system that can effectivley create values assigned to heroes and use them in triggered spells(spell damage is based off of elemental power(integer values assigned to the hero)). I know I'm going to need stucts for this but I have little knowledge of structs and how to use them. Any help will be greatly appriciated.