- Joined
- May 15, 2009
- Messages
- 169
I am about to start work on a system/set of triggers that will allow units to have increased spell damage or healing and well, thinking it through, I am already hitting some annoying walls.
My plan:
Simple enough, I will set a variable for each unit to represent their spell power. As annoying as it will be, I will set this.. manually... With the "unit acquires/loses an item" event; then check if item is equal to "blah" and add "X" to the spellpower variable. This seems like the easiest way to do it, assuming there will be multiple ways to get increased damage/healing.
My Problem:
Would that mean that every single skill in the game that uses healing or spell damage have to be a custom made skill? Something like chain light; or a large AoE skill, or a DoT skill, wouldnt be possible to base off a Blizzard-made skill, would it?
I am just really hoping that I am over looking something and someone might have a better idea that doesnt involve me triggering 40 abilities. Anything? Anything?
My plan:
Simple enough, I will set a variable for each unit to represent their spell power. As annoying as it will be, I will set this.. manually... With the "unit acquires/loses an item" event; then check if item is equal to "blah" and add "X" to the spellpower variable. This seems like the easiest way to do it, assuming there will be multiple ways to get increased damage/healing.
My Problem:
Would that mean that every single skill in the game that uses healing or spell damage have to be a custom made skill? Something like chain light; or a large AoE skill, or a DoT skill, wouldnt be possible to base off a Blizzard-made skill, would it?
I am just really hoping that I am over looking something and someone might have a better idea that doesnt involve me triggering 40 abilities. Anything? Anything?