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Spell request

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Level 33
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Once he learned the spell, start an Event - Periodic Event that triggers once per 10 second (until the end of the game)
Each interval, save the variable of that unit's HP like this:

  • Set CurrentHP = (Life of *YourUnit*)
This is to trigger upon hit:

  • Unit - Set life of *YourUnit* to ((Life of *YourUnit) + CurrentHP)
*YourUnit* is a Unit-variable
 
Level 15
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That won't work since if he gets damaged just after the trigger saves it'll turn his life into the one in 1 second ago... You have to use it with a chain of variables to track the HP change for up to 10 seconds and only take the last value but don't lose the-let's say- 5th second's value since in 5 seconds it may come handy
So use
for each integer (i) from 1 to 9 do
Set CurrentHP = CurrentHP[i+1]
then after the loop:
Set CurrentHP[10] = (Life of *YourUnit*)
and do it every second

sry for not making it properly but I'm tired so I'm gone sleep see you
 
Level 33
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If you use logic, you'll understand my trigger, related to the thread's problem :)
It relates the HP with 10 seconds ago, meaning that it doesn't take into account of 9 seconds ago or 11 seconds after that, it is exact 10 second per interval

Situation:
You learned the spell at time (15:40)
You have 500/500 HP at a time of (23:44) (but the HP reset is saved at 23:40, because you learned it at xx:40, which means it increases 10 seconds per interval (per save variable))
You received damage of 200 at 23:41
The spell is triggered
Your HP will be reset to the last saved variable which is the 23:40

If you receive damage at 23:39, your HP will be reset to the time of 23:30, glad you understand concept of logic and time-inteval

You doesn't need to save it every once a second, WHY ?
- It is because this spell works for the last 10 seconds, not for the last 1 second.
 
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The but the last didN't mean in the LAST 10 SECONDS but 10 SECONDS AGO-means if you take damage at 13:44 your hp has to be reset to 13:34 but for that you have to track the hp every second. If the system tracked the hp and you could ask for "Unit - get hp 10 seconds ago" it would work good, but you need to track back ALWAYS the one 10 seconds ago, NOT the last 10 second interval (saved a 13:40 and hit at 13:44 means 4 seconds ago...)

I didn't take into account the one 11 seconds ago but you need 9 seconds ago at 13:43 because it will reset to that value after a second...
 
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