If you use logic, you'll understand my trigger, related to the thread's problem
It relates the HP with
10 seconds ago, meaning that it doesn't take into account of 9 seconds ago or 11 seconds after that, it is
exact 10 second per interval
Situation:
You learned the spell at time (15:40)
You have 500/500 HP at a time of (23:44) (but the HP reset is saved at 23:40, because you learned it at xx:40, which means it increases 10 seconds per interval (per save variable))
You received damage of 200 at 23:41
The spell is triggered
Your HP will be reset to the
last saved variable which is the 23:40
If you receive damage at 23:39, your HP will be reset to the time of 23:30, glad you understand concept of
logic and time-inteval
You doesn't need to save it every once a second, WHY ?
- It is because this spell works
for the last 10 seconds, not
for the last 1 second.