Im sure this is possible.
I would want to request a system where when a unit attacks, there is a chance a unit will miss depending on their agility and intelligence in terms of spells.
The difference would be x.01 as much as the integer for the chance to miss.
So it goes this way as an example;
Their stats are based on Str/Agi/Int
Unit 1>Swordsman 15/10/9
Unit 2>Thief 9/15/10
Unit 3>Mage 7/7/19
For Agility;
Swordsman(With 10 Agility) attacks Thief(With 15 Agility)
10-15=-5x.01
That gives Swordsman a 5% chance to miss.
Mage(With 7 Agility) attacks Thief(With 15 Agility)
7-15=-8x.01
That gives Mage a 8% chance to miss.
Same system for Intellegence;
Mage(With 19 Intelligence) casts a spell on Thief(With 10 Intelligence)
19-10=9
Since 9 is a positive integer.
The spell's damage the Mage casted on the Thief is increased by 9%
Thief(With 10 Intelligence) casts a spell on Mage(With 19 Intelligence)
10-19=-9
The spell's damage the Theif casted on the Mage is decreased by 9%
This would be a system on an upcoming game I am making and hopefully it will become a reality.
And it wouldn't only be me who would be using the system would it?
I would want to request a system where when a unit attacks, there is a chance a unit will miss depending on their agility and intelligence in terms of spells.
The difference would be x.01 as much as the integer for the chance to miss.
So it goes this way as an example;
Their stats are based on Str/Agi/Int
Unit 1>Swordsman 15/10/9
Unit 2>Thief 9/15/10
Unit 3>Mage 7/7/19
For Agility;
Swordsman(With 10 Agility) attacks Thief(With 15 Agility)
10-15=-5x.01
That gives Swordsman a 5% chance to miss.
Mage(With 7 Agility) attacks Thief(With 15 Agility)
7-15=-8x.01
That gives Mage a 8% chance to miss.
Same system for Intellegence;
Mage(With 19 Intelligence) casts a spell on Thief(With 10 Intelligence)
19-10=9
Since 9 is a positive integer.
The spell's damage the Mage casted on the Thief is increased by 9%
Thief(With 10 Intelligence) casts a spell on Mage(With 19 Intelligence)
10-19=-9
The spell's damage the Theif casted on the Mage is decreased by 9%
This would be a system on an upcoming game I am making and hopefully it will become a reality.
And it wouldn't only be me who would be using the system would it?