- Joined
- Jul 30, 2012
- Messages
- 93
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HeartStrike
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Chaos Strike-[Q]
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Actions
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Set HS_Boolean = True
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Special Effect - Create a special effect attached to the hand,left of (Triggering unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
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Set HS_Special = (Last created special effect)
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Wait 8.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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HS_Boolean Equal to True
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Then - Actions
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Set HS_Boolean = False
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Special Effect - Destroy HS_Special
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Else - Actions
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HeartStrike loop
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Events
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Unit - A unit Is attacked
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Conditions
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(Unit-type of (Damage source)) Equal to Red Chaos
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HS_Boolean Equal to True
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Actions
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Set HS_Boolean = False
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Unit - Cause (Damage source) to damage (Triggering unit), dealing (50.00 x (30.00 x (Real((Level of Chaos Strike-[Q] for (Triggering unit)))))) damage of attack type Magic and damage type Magic
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Unit - Create 1 Dummy
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Unit - Order slow...
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Does anyone know where i'm wrong ?
Thank you!