-
Start
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Charging Strike (|cffffcc00C|r) T1 WARR
-
-

Actions
-


Custom script: local unit u = GetSpellAbilityUnit()
-


Set TempLoc = (Position of (Target unit of ability being cast))
-


Unit - Move (Casting unit) instantly to TempLoc
-


Unit - Add Phoenix Hand to (Casting unit)
-


Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (((Real((Level of Charging Strike (|cffffcc00C|r) T1 WARR for (Casting unit)))) x 3.00) x (Real((Level of Charging Strike (|cffffcc00C|r) T1 WARR for (Casting unit))))) damage of attack type Spells and damage type Enhanced
-


Custom script: call RemoveLocation(udg_TempLoc)
-


Wait 2.00 seconds
-


Custom script: set udg_TempUnit = u
-


Unit - Remove Phoenix Hand from TempUnit
-
-



