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[Solved] Dummy not casting ability

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Level 19
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Aug 8, 2007
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2,765
Using mag's ability system

  • Cast
    • Events
    • Conditions
    • Actions
      • Custom script: local unit u = GetSpellTargetUnit()
      • Custom script: local unit u2 = GetTriggerUnit()
      • Set TempLoc2 = (Position of (Target unit of ability being cast))
      • For each (Integer TempInt) from 1 to 4, do (Actions)
        • Loop - Actions
          • Game - Display to (All players) for 30.00 seconds the text: hsfdghf
          • Set TempLoc = (TempLoc2 offset by 1000.00 towards ((Real(TempInt)) x 90.00) degrees)
          • Unit - Create 1 Ice Sting Dummy for (Triggering player) at TempLoc facing TempLoc2
          • Custom script: call RemoveLocation(udg_TempLoc)
          • Unit - Order (Picked unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
      • Custom script: call RemoveLocation(udg_TempLoc2)
      • Wait 1.25 seconds
      • Custom script: set udg_TempUnit = u
      • Custom script: set udg_TempUnit2 = u2
      • Unit - Cause TempUnit2 to damage TempUnit, dealing ((30.00 x (Real((Level of Shockblast (|cffFFcc00S|r) T1 ELEM for TempUnit2)))) x (Real((Intelligence of TempUnit2 (Include bonuses))))) damage of attack type Spells and damage type Normal
The dummy units just stand there and dont do anything. (i know i dont kill them i dont for testing purposes)

The storm bolt ability is copied off of the human mountain king ability, hero ability set to false casting range 99999 casting time 0 duration 0 damage 0 etc. If i force it to use the ability, it works fine
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
Check mana, requirements, if it's indeed coming out of Mountain King's Storm Bolt ability and its range. You are creating it 1000 units away, make sure it has sufficient casting range as a skill.

check the edit
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
Order (Last created unit) to cast the skill, not (Picked unit); I failed ;p

I failed too... ty for catching that!

e/ Create Facing Point does not set bj_lastcreatedunit i do believe because thats not working.. so is killing last created unit

2e/ forgot to save lol
 
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